The Beast
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Ghostrunner 2

Client: 505 Games / One More Level

Ghostrunner 2
Cinematic Gameplay Trailer

We were tasked with creating a trailer introducing audiences to Jack’s new storyline including the reason for his return.

The challenge at hand, enemies in his way, and the road ahead.

Powered by: Unreal 5.1


reative Director/ Art Director: Rafał Nagiecki
Virtual Art Director / DOP: Piotr Buczkowski
Previz: Monika Oller, Piotr Buczkowski
Lightning: Caisar Hadi, Bartosz Weber
Environment Artist: Bartosz Weber, Monika Oller, Piotr Buczkowski
Modeling: Tomasz Zaborek
Rigging: Storyboat, Łukasz Horyza
Animations: Storyboat
Producer / PM: Ewa Pazera, Magdalena Dernowska, Anna Walasek
Colorist / Post: Natalia Ratajczak

Motion Graphics/ Editing: Miłosz Kończyński
Graphic Design, Branding: Dawid Deptuła, Bartosz Włodarczyk
Concept Art: Michał Janusik, Maxim Voronzov, Yauheni Vashkevich

LOCOXR / LocoMotive
Producer: Anna Dragun
Sound Design, Final Mix: Łukasz Sobolewski
Unreal Engine Mitra Sequence: Jakub Kata, Michał Odziemczyk

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Prince of Persia

Client: Ubisoft

Prince of Persia – The Lost Crown
Key Art

The Lost Crown is the action-adventure platformer game.

Living the epic coming-of-age adventure of Sargon in the cursed mythological heart of Persia, you navigate & fight with style by combining unique time powers & extraordinary abilities.

Our task was to convey the new creative approach:

– main character’s prodigy/superheroic traits;
– an epic Adventure in the Persian Mythology fantasy and the exploration feeling associated to it;
– a modern take on the Brand while respecting its legacy.


Creative Director: Rafał Nagiecki
Lead Producer: Ewa Pazera
Junior Producer: Anna Walasek

Concept Artist: Maxim Voronzov
Concept Artist: Maciej Biniek
Background Artist, Illustrator: Kaja Bajowska
3D Render, 3D Posing: Łukasz Horyza

Featured Posts

Monopoly Madness


Monopoly Madness
Dino City DLC
Key Art + Trailer

Who in the world has never played one of the many versions of Monopoly, spent days fighting their siblings or friends fot the ultimate, paper real estate power?

Ubisoft has brought to us, video gamers, the beloved board game in an insanely inventive way, with a variety of platforms to choose from. Coming now, for wannabe paleontologist – the Dino City DLC.

It was both nostalgic and a previlege for us, being chosen to play a tiny part in a brand new piece of gaming history, transcending so many generations and places all around the world.

Both the Key Art and the Trailer were created entirely in Unreal Engine from Epic Games.


Creative Director: Rafał Nagiecki
Design Director / Post Production: Kamil Bugno
Lead Graphic Designer: Dawid Deptuła
Executive Producer: Piotr Kocel
Lead Producer: Ewa Pazera
Project Coordinator: Anna Walasek
Account Manager: Nadia Nagiecka


3D Supervisor, Layout: Radosław Kurczewski
3D Sculptor, Textures: Tomasz Zaborek
3D Generalist: Mateusz Kozłowski
3D Rigger: Łukasz Horyza
3D Textures: Viyaleta Radkevich, Maksim Vorontzov
Illustration: Maksim Vorontzov, Viyaleta Radkevich
Concept Art: Michał Janusik, Maksim Vorontzov, Viyaleta Radkevich


2D Animation, Editing, Sound: Paweł Samul
Gameplay & Capture: Michał Zboiński, Piotr Sobociński
Gameplay & Capture Support: Witold Muchowski

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League of Legends


League of Legends
IAC Cup 2022

All that glitters is gold! Congratulations to our client – Riot Games and their fantastic League of Legends Intel Arabian Cup ’22 e-Sport finals in Arabia!

We had a great privilege to help create this spectacular asset from scratch! It was an immense challenge, but the effect is pure gold!

As is the beautiful trophy! Let the best team win!

Thank you to our amazing creatives and partners! Go Rioters! Go League of Legends!


Creative Director: Rafał Nagiecki
Design Director: Kamil Bugno
Lead Graphic Designer: Dawid Deptuła
2D Animation, Editing: Miłosz Konczyński
3D Sculptor: Tomasz Zaborek

Lead Producer: Ewa Pazera
Project Coordinator: Anna Walasek

3D Animation: LUNAPARK Motion Arts Collective
Post-production Manager: Magdalena Miszczak
Creative Director: Bartek Macias
Post Producer: Natalia Małkiewicz
CG Supervisor: Tadeusz Kessel
3D Artists: Tadeusz Kessel, Maciej Jutrzenka
Compositing: Marcin Struniawski

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Ghostrunner Hel

Client: 505 Games / One More Level

Main Hero Redesign,
Cover Art, Branding

Sometimes it is good
to be a villain.
Or maybe just, play as one!

The Ghostrunner Game is specially dear to us, so we felt very humbled being chosen to create the Key Art for it’s biggest DLC. Whenever You think of the toughest villains in Ghostrunner, You think about her.

Hel is rage embodied, emanation of OP-ness.
A killing machine that everyone would love to play as.

We felt her power, anger and pain – we wanted to show it the best way we could.


Creative Director: Rafał Nagiecki
Executive Producer: Piotr Kocel
Producer: Ewa Pazera

Art Direction: Rafał Nagiecki
Concept: Michał Janusik
Sculpting: Sebastian Ordon
Render: Sebastian Ordon
Finish: Kamil Bugno
Graphic Design: Dawid Deptuła, Rafał Nagiecki

Featured Posts

Beast – The Game

Client: False Prophet Studio

Mad King Cover

The Brief was to create a memorable cover that would be an introduction to the graphic language of The Beast game.

It is a heavy, medieval tactical game set in the late Middle Ages. It is a dark game with an immense storyline and a Unique gaming mechanism of the Beast.

In contrast, it is set in the poetic land of Carpathia and Romania – it was a place of vivid craftsmanship and amazing culture at the time.

This is why we decided to combine the feel of madness/occultism with the vivid structure of the crown that is characteristic to the location and time.


Executive Producer: Piotr Kocel
Creative & Art Director: Rafał Nagiecki

Supporting 3D Artist: Tomasz Zaborek
Digital Artist: Kamil Bugno
Producer: Ewa Pazera

Featured Posts

Stories From the Dying City

Client: Techland

Stories From the Dying City
Design, Animation

Studies show that Dying Light 2 and Techland have
a 99% chance of improving your mood.

We love making things that make people feel better, but what we love even more is creating things that make the hair at the back of your neck stand up and run chills through your body.

This is why we were extremely eager to jump on this project, born out of Techland’s immense Dying Light world, written by Mariusz Pitura, narrated by Corpse Husband, directed and animated by Paweł Świerczyński.

We want to express our sincere thanks to the entire creative team, the hardworking cast and crew, and most of all – Techland and team.


Creative Producer: Paweł Jermak
Supervising Producer: Ewa Pazera
Executive Producer: Piotr Kocel
Creative Director / Art Director: Rafał Nagiecki

CG Supervisor: Paweł Świerczyński
Layout Lead: Paweł Świerczyński
Lead Artist: Maciej Biniek
Senior Character Animator: Oleh Ridzel
Layout Artist, Character Animator: Katarzyna Olszewska
Character Animation: Paweł Świerczyński
Junior Layout Artist: Yauheni Vashkevich
Lighting / Rigging: Paweł Świerczyński
Lead Compositing Artist: Przemysław Traśnik Czapla
Compositing Artist: Łukasz Stolarski
Compositing Artist: Paweł Białowąs

Illustrator: Anna Kowalczyk

3D Artist: Piotr Luziński
3D Artist: Jacek Domaradzki
Lighting: Maciej Biniek
Character Artist: Sebastian Ordon
Editing: Paweł Świerczyński, Paweł Jermak
Online: Paweł Jermak

Color Grading – VEIN Post Production
Colorist: Dominik Deras
Producer: Krzysztof Dudek

Main Title & End Credit Design: Dawid Deptuła
Main Title & End Credit Animation: Paweł Samul

Sound Post Production GŁOŚNO:
Sound Designer: Dariusz Podhajski
Sound Production Coordinator: Julia Niebielska
Casting Director: Grzegorz Drojewski


Creative Director: Łukasz Janas
Senior Writer: Mariusz Pitura
Project Manager: Monika Bednorz
Translations: Marta Szczechowska
3D Dying Light 2 Characters: Character Team


Storyteller: Corpse Husband
Redbeard: Barry Mulkerns
Guard: Philip Lenkowsky
Woman: Konstancja Dangel
Host: Adam Hadi

Milena Suszyńska
Maciej Kowalik
Piotr Bajtlik

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Cyberpunk 2077


Cover Art

Working in CD PROJEKT RED was a huge fulfillment
for our team.

The task was to create something visible, unique and iconic for the genre. There was immense pressure, but working with the talented CD PROJEKT RED Promo Art & Design teams, made everything easy. The iconic yellow color was chosen to stand out and surprise the audience. It was a color rarely used in communication in such
a broad scope, and it proved to be a successful decision.

We feel very strongly about this project, proud
of the entire outcome, and wish for more challenges like this.

Thank You to all the people from CD PROJEKT RED who took part in the project and are not mentioned in the credits.


Game Director: Adam Badowski
Creative Director: Jan Bartkowicz, Rafał Nagiecki
Art Director: Rafał Nagiecki
Promo Team Lead: Ernest Kośka
Concept Artist: Olaf Ciszewski
Character Artist: Artur Tarnowski
Lightning / Shading Artis: Maciej Łypik
Digital Artist: Łukasz Wiktorzak, Aleksander Bieroński

Design Supervisor: Przemysław Juszczyk
Designers: Paulina Łukiewska, Robert Bubel, Dawid Deptuła, Agnieszka Momot,
Irina Moraru, Karolina Oksiędzka, Maciej Wojtachnia

Production: Anna Pietrzak, Joanna Wieliczko, Karolina Lewandowska
Additional Support: Jeremiah Cohn, Tomasz Tinc

Featured Posts

The Witcher: Monster Slayer

Client: Spokko

Your Hunt Begins
(Live Action Trailer)

Roach? Where are You?
Stop playing around and let’s do some hunting!

We are very proud that Spokko chose us to work on The Witcher: Monster Slayer mobile game trailer. Our cinematic director Paweł Swierczynski has a long history with the Witcher Saga so who else could transfer the brand’s spirit into the new Game more accurately? What started off as a traditional film production shoot in pre-production, quickly transformed into a 100% virtual production film shoot including VFX monsters.

It was a strenuous experience since it was a big and complicated undertaking, but you can see the effects and judge for Yourself. We loved the project very much and hope for more exciting collaborations like this.

Go Witcher: Monster Slayer! Let the hunt begin!


Executive Producer: Piotr Kocel
Creative Director: Rafał Nagiecki
Producer: Ewa Pazera
Producer: Zuzanna Zdunek

Director: Paweł Świerczyński
Concept & Screenplay: Paweł Świerczyński
1st AD: Katarzyna Winecka

DP: Michał Pukowiec
1st AC: Sebastian Chyla
2nd AC: Sebastian Karczmarczyk
AC / DIT: Krzysztof Mocny
Ronin: Paweł Zapisek
Technocrane: Norbert Bernstock
Technocrane Assistant: Karol Ambroszczyk
Gaffer: Mariusz Ziandarski
Set Lighting Technician: Wojciech Ratajczak
Set Lighting Technician: Krzysztof Rychlik
Set Lighting Technician: Marcin Jaśczak
Runner: Piotr Kosmalski

Production Design: Izabela Cieszko
Prop Master: Krzysztof Waligórski
Prop Assistant: Michał Trzeciak
Costumes: Karolina Droszcz
Makeup & Hair: Joanna Siwy

Set Manager: Paweł Zawierucha
Stagehand: Piotr Zalewski MASTER FILM
Stagehand: Paweł Sturlis MASTER FILM
Stagehand: Grzegorz Rusicki MASTER FILM
Location Manager: Paweł Dąbrowski
Fire Safety: Leszek Kucharski
Set Medic: Antoni Sławiński Med-Extreme

On-Set Editor: Jakub Jan Wiatrzyk
Producer’s Assistant: Weronika Podgórska
BTS: Maciej Stempij, Denny Schenk, Jakub Karaś

Weronika Lejza
Mateusz Kokodoko

Nicolas Ferreira
Ksenia Jankowska
Joanna Jesipowicz
Jakub Karaś
Jakub Kondrat
Ksenia Lis
Denny Schenk
Kacper Zalewski

Virtual Production: Enginious
Virtual Production Producer: Ewa Pazera
Virtual Production Technician: Witold Muchowski
Virtual Production Technician: Michał Zboiński
LED Supplier: Visualsupport Michał Płócienniak

3D Unreal Engine Set Design:
Piotr Buczkowski
Aleksander Majewski
Mateusz Kozłowski
Piotr Luziński

Postproduction Producer: Pawel Jermak
Offline Editor: Jan Jakub Wiatrzyk
VFX Supervisor: Paweł Świerczyński
3D Generalist: Jacek Domaradzki
3D Unreal Engine Artist: Piotr Luziński
Lead Compositing Artist: Lukasz Stolarski
VFX Artist: Przemysław Czapla
Color Grading: Michał Kowalski
Online: Pawel Jermak

Music: Piotr Adamczyk
Sound Design & Mix: Rajmund Krakowski
VO: Borys Pugacz-Muraszkiewicz
VO Copy: Łukasz Ludkowski

Game Director & Board Member: Maciej Weiss
Video Editor Consultant: Aleksander Skweres
Marketing Producer: Jakub Bońkowski
Executive Producer: Mateusz Janczewski

Soundstage: Opus Film, Łódź
Camera & lighting equipment: ATM SYSTEM

Featured Posts

The Pearl Collection

Client: RIOT Games

Design, Animation, AR

Launching a new map with a Portuguese theme requires a campaign with soul. This is why, inspired by Portuguese ceramics and design, we helped to bring The Pearl Collection campaign to life.

The new map Pearl takes place in Portugal, Inspired by its famous Azulejos (painted tin-glazed ceramic tilework) we decided to create the perfect convention starter. A set of coasters, but with a digital spin to it.

Each coaster/tile was designed to represent a VALORANT agent or a character. The tiles come to life as soon as you point your camera to them using a special Instagram AR filter to reveal the matching agent and a unique animation to each design. Even the box itself had a hidden special animation to it.

The tiles were packaged in a unique box and sent out to Influncers from MENA, SEA, Europe and NA for a special unboxing moment during the new map launch.
The unboxing took place live on stream with thousands of concurrent viewers tuning in to watch their favorite VALORANT streamers reveal the package and try out the AR experience.
Additionally, all VALORANT players were able to download the artwork, create their own tiles and try the AR experience.

In a few days the AR filters made over 350k impressions and over 4000 players tried them out!


Executive Producer: Piotr Kocel
Producers: Wojciech Markowski, Ewa Pazera
Creative Director / Art Director: Rafał Nagiecki
Design Director: Kamil Bugno
Design Lead: Dawid Deptuła
3D Generalists: Jacek Domaradzki, Piotr Luziński
Account Manager: Ksenia Kocel
Project Coordinator: Nadia Demenczuk
Production Assistants: Anna Walasek, Michał Zboiński

2D Animators: Paweł Samul, Radek Skonieczny
3D Animators: Yauheni Vashkevich, Łukasz Horyza
Concept Artist: Michał Janusik
Compositing Artist: Paweł Samul,
Grimworks, Tiles Production: Małgorzata Suchoń, Marcin Jabłoński
Loco XR , Augmented Reality Production: Przemek Drosik, Anna Dragun, Jenki
Cinescope, Video Production: Damian Kramski, Marcin Pałaszyński,
Michał Mazurkiewicz, Sylwester Ida

Brand Manager, Riot Games: Anas al Hakim
Head of Marketing, Riot Games: Karim Hachani