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Stories From The Dying City – JONAH

Client: Techland

Design, Animation

Studies show that Dying Light 2 and Techland have
a 99% chance of improving your mood.

We love making things that make people feel better, but what we love even more is creating things that make the hair at the back of your neck stand up and run chills through your body.

This is why we were extremely eager to jump on this project, born out of Techland’s immense Dying Light world, written by Mariusz Pitura, narrated by Corpse Husband, directed and animated by Paweł Świerczyński.

We want to express our sincere thanks to the entire creative team, the hardworking cast and crew, and most of all – Techland and team.

CREDITS

Creative Producer: Paweł Jermak
Supervising Producer: Ewa Pazera
Executive Producer: Piotr Kocel
Creative Director / Art Director: Rafał Nagiecki

CG Supervisor: Paweł Świerczyński
Layout Lead: Paweł Świerczyński
Lead Artist: Maciej Biniek
Senior Character Animator: Oleh Ridzel
Layout Artist, Character Animator: Katarzyna Olszewska
Character Animation: Paweł Świerczyński
Junior Layout Artist: Yauheni Vashkevich
Lighting / Rigging: Paweł Świerczyński
Lead Compositing Artist: Przemysław Traśnik Czapla
Compositing Artist: Łukasz Stolarski
Compositing Artist: Paweł Białowąs

Illustrator: Anna Kowalczyk

3D Artist: Piotr Luziński
3D Artist: Jacek Domaradzki
Lighting: Maciej Biniek
Character Artist: Sebastian Ordon
Editing: Paweł Świerczyński, Paweł Jermak
Online: Paweł Jermak

Color Grading – VEIN Post Production
Colorist: Dominik Deras
Producer: Krzysztof Dudek

Main Title & End Credit Design: Dawid Deptuła
Main Title & End Credit Animation: Paweł Samul

Sound Post Production GŁOŚNO:
Sound Designer: Dariusz Podhajski
Sound Production Coordinator: Julia Niebielska
Casting Director: Grzegorz Drojewski

TECHLAND | DYING LIGHT – 2 STAY HUMAN TEAM:

Creative Director: Łukasz Janas
Senior Writer: Mariusz Pitura
Project Manager: Monika Bednorz
Translations: Marta Szczechowska
3D Dying Light 2 Characters: Character Team

CAST

Storyteller: Corpse Husband
Redbeard: Barry Mulkerns
Guard: Philip Lenkowsky
Woman: Konstancja Dangel
Host: Adam Hadi

Background:
Milena Suszyńska
Maciej Kowalik
Piotr Bajtlik


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Ghostrunner Hel

Client: 505 Games / One More Level

Main Hero Redesign,
Cover Art, Branding

Sometimes it is good
to be a villain.
Or maybe just, play as one!

The Ghostrunner Game is specially dear to us, so we felt very humbled being chosen to create the Key Art for it’s biggest DLC. Whenever You think of the toughest villains in Ghostrunner, You think about her.

Hel is rage embodied, emanation of OP-ness.
A killing machine that everyone would love to play as.

We felt her power, anger and pain – we wanted to show it the best way we could.

CREDITS

Creative Director: Rafał Nagiecki
Executive Producer: Piotr Kocel
Producer: Ewa Pazera

Art Direction: Rafał Nagiecki
Concept: Michał Janusik
Sculpting: Sebastian Ordon
Render: Sebastian Ordon
Finish: Kamil Bugno
Graphic Design: Dawid Deptuła, Rafał Nagiecki

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The Witcher: Monster Slayer

Client: Spokko

Your Hunt Begins
(Live Action Trailer)

Roach? Where are You?
Stop playing around and let’s do some hunting!

We are very proud that Spokko chose us to work on The Witcher: Monster Slayer mobile game trailer. Our cinematic director Paweł Swierczynski has a long history with the Witcher Saga so who else could transfer the brand’s spirit into the new Game more accurately? What started off as a traditional film production shoot in pre-production, quickly transformed into a 100% virtual production film shoot including VFX monsters.

It was a strenuous experience since it was a big and complicated undertaking, but you can see the effects and judge for Yourself. We loved the project very much and hope for more exciting collaborations like this.

Go Witcher: Monster Slayer! Let the hunt begin!

CREDITS

Executive Producer: Piotr Kocel
Creative Director: Rafał Nagiecki
Producer: Ewa Pazera
Producer: Zuzanna Zdunek

Director: Paweł Świerczyński
Concept & Screenplay: Paweł Świerczyński
1st AD: Katarzyna Winecka

DP: Michał Pukowiec
1st AC: Sebastian Chyla
2nd AC: Sebastian Karczmarczyk
AC / DIT: Krzysztof Mocny
Ronin: Paweł Zapisek
Technocrane: Norbert Bernstock
Technocrane Assistant: Karol Ambroszczyk
Gaffer: Mariusz Ziandarski
Set Lighting Technician: Wojciech Ratajczak
Set Lighting Technician: Krzysztof Rychlik
Set Lighting Technician: Marcin Jaśczak
Runner: Piotr Kosmalski

Production Design: Izabela Cieszko
Prop Master: Krzysztof Waligórski
Prop Assistant: Michał Trzeciak
Costumes: Karolina Droszcz
Makeup & Hair: Joanna Siwy

Set Manager: Paweł Zawierucha
Stagehand: Piotr Zalewski MASTER FILM
Stagehand: Paweł Sturlis MASTER FILM
Stagehand: Grzegorz Rusicki MASTER FILM
Location Manager: Paweł Dąbrowski
Fire Safety: Leszek Kucharski
Set Medic: Antoni Sławiński Med-Extreme

On-Set Editor: Jakub Jan Wiatrzyk
Producer’s Assistant: Weronika Podgórska
BTS: Maciej Stempij, Denny Schenk, Jakub Karaś

Cast:
Weronika Lejza
Mateusz Kokodoko

Extras:
Nicolas Ferreira
Ksenia Jankowska
Joanna Jesipowicz
Jakub Karaś
Jakub Kondrat
Ksenia Lis
Denny Schenk
Kacper Zalewski

Virtual Production: Enginious
Virtual Production Producer: Ewa Pazera
Virtual Production Technician: Witold Muchowski
Virtual Production Technician: Michał Zboiński
LED Supplier: Visualsupport Michał Płócienniak

3D Unreal Engine Set Design:
Piotr Buczkowski
Aleksander Majewski
Mateusz Kozłowski
Piotr Luziński

Postproduction Producer: Pawel Jermak
Offline Editor: Jan Jakub Wiatrzyk
VFX Supervisor: Paweł Świerczyński
3D Generalist: Jacek Domaradzki
3D Unreal Engine Artist: Piotr Luziński
Lead Compositing Artist: Lukasz Stolarski
VFX Artist: Przemysław Czapla
Color Grading: Michał Kowalski
Online: Pawel Jermak

Music: Piotr Adamczyk
Sound Design & Mix: Rajmund Krakowski
VO: Borys Pugacz-Muraszkiewicz
VO Copy: Łukasz Ludkowski

Spokko:
Game Director & Board Member: Maciej Weiss
Video Editor Consultant: Aleksander Skweres
Marketing Producer: Jakub Bońkowski
Executive Producer: Mateusz Janczewski

Soundstage: Opus Film, Łódź
Camera & lighting equipment: ATM SYSTEM

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Ghostrunner

Client: All In Games / One More Level

Main Hero Redesign,
Cover Art, Branding

Ghostrunner was a brand that we fell in love with from the very first moment.

We thought about it holistically and were given a lot of creative freedom. This gave us an opportunity to suggest some critical features for the main character, create the graphic language
and make the whole product consistent and strong.

Bold color choices and detailed character
work catch your eye in a matter of a moment.

We love the outcome
and are very proud to be
able to present it to You.

CREDITS

Cover Art:
Creative Director: Rafał Nagiecki
Executive Producer: Piotr Kocel
Producer: Ewa Pazera
Concept Artist: Michał Janusik, Rafał Nagiecki
Digital Artist: Marek Okoń
Design Supervisor: Dawid Deptuła
3D Artist: Marek Okoń,Tomasz Mianowski

Main Hero Redesign:
Creative Director: Rafał Nagiecki
Concept Artist: Michał Janusik, Rafał Nagiecki

Rebranding:
Creative Director: Rafał Nagiecki
Designer: Dawid Deptuła

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Cyberpunk 2077

Client: CD PROJEKT RED

CYBERPUNK 2077
Cover Art

Working in CD PROJEKT RED was a huge fulfillment
for our team.

The task was to create something visible, unique and iconic for the genre. There was immense pressure, but working with the talented CD PROJEKT RED Promo Art & Design teams, made everything easy. The iconic yellow color was chosen to stand out and surprise the audience. It was a color rarely used in communication in such
a broad scope, and it proved to be a successful decision.

We feel very strongly about this project, proud
of the entire outcome, and wish for more challenges like this.

Thank You to all the people from CD PROJEKT RED who took part in the project and are not mentioned in the credits.

CREDITS

Game Director: Adam Badowski
Creative Director: Jan Bartkowicz, Rafał Nagiecki
Art Director: Rafał Nagiecki
Promo Team Lead: Ernest Kośka
Concept Artist: Olaf Ciszewski
Character Artist: Artur Tarnowski
Lightning / Shading Artis: Maciej Łypik
Digital Artist: Łukasz Wiktorzak, Aleksander Bieroński

Design Supervisor: Przemysław Juszczyk
Designers: Paulina Łukiewska, Robert Bubel, Dawid Deptuła, Agnieszka Momot,
Irina Moraru, Karolina Oksiędzka, Maciej Wojtachnia

Production: Anna Pietrzak, Joanna Wieliczko, Karolina Lewandowska
Additional Support: Jeremiah Cohn, Tomasz Tinc

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Dying Light 2

Client: Techland

Dying 2 Know

We would like to present to you a project that we are hyped about, very much – the first episode of Dying 2 Know.

From Techland, a worldwide AAA game developer and publisher, officially launching their long awaited campaign for Dying Light 2. At the Beast, we created branding designs and animations (2D & 3D) based on materials provided from Techland, which included 2D main titles or the 3D Collector’s Edition presentation made in Unreal Engine.

Special thanks to everyone at Techland for this amazing cooperation and creative imput, it’s always a pleasure to work with you. We would also like to express gratitude to our hard working teams who worked on this project, as well as the fearless director Pawel Fabjanski.

The Beast bites again!

CREDITS

Executive Producer: Piotr Kocel
Creative Director: Rafał Nagiecki
Producer: Ewa Pazera
Graphic Design: Dawid Deptuła, Kamil Bugno
3D Unreal Engine Artist: Piotr Luziński
3D Texture Artist: Tomasz Zaborek
2D Animation: Paweł Samul, Miłosz Konczyński, Martyna Nagraba
Editing, Compositing: Lunapark Motion Arts Collective

Techland:
Creative Director: Luk Janasek
Product Management Director: Monika Łpczsk-Zygn
Senior Copywriter: Mariusz Pitura
Production: Graffiti Films
Producer: Kasia Macioł
Director: Paweł Fabjański
DP: Mateusz Dziekonski
Production Design: Karolina Rączka

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Paradise Lost

Client: All In Games / Polyamorous

Concept, 3D, Slogan,
Logo, Post Production

We came up with the idea
of a Totem triptych to highlight the extraordinary backstory of the game.

Its impressive world, constructed with a vast historic background and varied characters, inspired us to enchant parts of their stories into the totems.

The Family Totem was the most emotional, not surprisingly.
It confronted the main hero with his past and loneliness. Setting
a slight tone of mystery around his parents and religion, and a dim light of hope.

We wanted to combine the energy of nature with the grand rituals nestled in our history created by man. Showing how the emotional world and memory itself can impact human lives.

We are also very proud
to present this unique
Key Art piece.

CREDITS

Executive Producer: Piotr Kocel
Agency Producer: Ewa Pazera
Creative Director: Rafał Nagiecki
Art Director: Rafał Nagiecki

Concept Artist: Michał Janusik
Digital Artist: Kamil Bugno
3D Generalist: Tomasz Mianowski

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Dying Light:
Hellraid – The Prisoner

Client: Techland

Cinematic Trailer

Techland approached us to create a dark fantasy-style animation illustrated by hand where the story flows through custom-made spilled ink effects and multiple layers.

The inspiration was Diablo III and certain
aspects of the Ghost of Tsushima game.

The result is a monochromatic tale about Anat’s
evil plans and the characters that try to stand in her fiery way.

A deep narration and custom composed music assist with portraying despair.

CREDITS

Agency: The Beast
Executive Producer: Piotr Kocel
Agency Producer: Ewa Pazera
Creative Director: Rafał Nagiecki
Director: Rafał Nagiecki

Illustrations: Katarzyna Bekus
Music: Jan Sanejko
Voice Over: George Ledoux

Postproduction Studio: LUNAPARK motion arts collective
CG Supervisor / Art Director: Łukasz Omasta
Online / Compositing: Michał Andruch, Łukasz Omasta
Sound Design: Paweł Drzyzga
Post Producer: Magdalena Miszczak

Client: Techland
Creative Director: Łukasz Janas
Senior Data Analyst: Paweł Płaza
Project Management Director: Monika Łapczyńska-Zygan
Senior Brand Manager: Maciej Plenzner
Senior Copywriter: Mariusz Pitura

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Beast – The Game

Client: False Prophet Studio

Mad King Cover

The Brief was to create a memorable cover that would be an introduction to the graphic language of The Beast game.

It is a heavy, medieval tactical game set in the late Middle Ages. It is a dark game with an immense storyline and a Unique gaming mechanism of the Beast.

In contrast, it is set in the poetic land of Carpathia and Romania – it was a place of vivid craftsmanship and amazing culture at the time.

This is why we decided to combine the feel of madness/occultism with the vivid structure of the crown that is characteristic to the location and time.

CREDITS

Executive Producer: Piotr Kocel
Creative & Art Director: Rafał Nagiecki

Supporting 3D Artist: Tomasz Zaborek
Digital Artist: Kamil Bugno
Producer: Ewa Pazera

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Paradise Lost –
Bunker Totem

Client: All In Games / Polyamorous

Concept, 3D, Slogan,
Logo, Post Production

We came up with the idea
of a Totem triptych to highlight the extraordinary backstory of the game.

Its impressive world, constructed with a vast historic background and varied characters, inspired us to enchant parts of their stories into the totems.

The Bunker was to be poetic yet scary. It was supposed
to combine the sheer feeling of loneliness with the history
of the bunker’s creation.

It was supposed to bring hope and mystery. The whole team loved the challenge very much, bringing the atmosphere of the post apocalyptic world to life was a wonderful adventure.

The game’s strikingly deep storyline brought in so many inspirations, that the whole task was just about cutting the content and making the communication more symbolic.

CREDITS

Executive Producer: Piotr Kocel
Agency Producer: Ewa Pazera
Creative Director: Rafał Nagiecki
Art Director: Rafał Nagiecki

Concept Artist: Michał Janusik
Digital Artist: Kamil Bugno
3D Generalist: Tomasz Mianowski