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Prince of Persia

Client: Ubisoft

Prince of Persia – The Lost Crown
Key Art

The Lost Crown is the action-adventure platformer game.

Living the epic coming-of-age adventure of Sargon in the cursed mythological heart of Persia, you navigate & fight with style by combining unique time powers & extraordinary abilities.

Our task was to convey the new creative approach:

– main character’s prodigy/superheroic traits;
– an epic Adventure in the Persian Mythology fantasy and the exploration feeling associated to it;
– a modern take on the Brand while respecting its legacy.

CREDITS

Creative Director: Rafał Nagiecki
Lead Producer: Ewa Pazera
Junior Producer: Anna Walasek

Concept Artist: Maxim Voronzov
Concept Artist: Maciej Biniek
Background Artist, Illustrator: Kaja Bajowska
3D Render, 3D Posing: Łukasz Horyza

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League of Legends

Client: RIOT GAMES MENA

League of Legends
IAC Cup 2022

All that glitters is gold! Congratulations to our client – Riot Games and their fantastic League of Legends Intel Arabian Cup ’22 e-Sport finals in Arabia!

We had a great privilege to help create this spectacular asset from scratch! It was an immense challenge, but the effect is pure gold!

As is the beautiful trophy! Let the best team win!

Thank you to our amazing creatives and partners! Go Rioters! Go League of Legends!

CREDITS

Creative Director: Rafał Nagiecki
Design Director: Kamil Bugno
Lead Graphic Designer: Dawid Deptuła
2D Animation, Editing: Miłosz Konczyński
3D Sculptor: Tomasz Zaborek

Lead Producer: Ewa Pazera
Project Coordinator: Anna Walasek

3D Animation: LUNAPARK Motion Arts Collective
Post-production Manager: Magdalena Miszczak
Creative Director: Bartek Macias
Post Producer: Natalia Małkiewicz
CG Supervisor: Tadeusz Kessel
3D Artists: Tadeusz Kessel, Maciej Jutrzenka
Compositing: Marcin Struniawski

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Ghostrunner Hel

Client: 505 Games / One More Level

Ghostrunner Hel
Main Hero Redesign,
Cover Art, Branding


Sometimes it is good
to be a villain.
Or maybe just, play as one!

The Ghostrunner Game is specially dear to us, so we felt very humbled being chosen to create the Key Art for it’s biggest DLC. Whenever You think of the toughest villains in Ghostrunner, You think about her.

Hel is rage embodied, emanation of OP-ness.
A killing machine that everyone would love to play as.

We felt her power, anger and pain – we wanted to show it the best way we could.

CREDITS

Creative Director: Rafał Nagiecki
Executive Producer: Piotr Kocel
Producer: Ewa Pazera

Art Direction: Rafał Nagiecki
Concept: Michał Janusik
Sculpting: Sebastian Ordon
Render: Sebastian Ordon
Finish: Kamil Bugno
Graphic Design: Dawid Deptuła, Rafał Nagiecki

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Cyberpunk 2077

Client: CD PROJEKT RED

CYBERPUNK 2077
Cover Art

Working in CD PROJEKT RED was a huge fulfillment
for our team.

The task was to create something visible, unique and iconic for the genre. There was immense pressure, but working with the talented CD PROJEKT RED Promo Art & Design teams, made everything easy. The iconic yellow color was chosen to stand out and surprise the audience. It was a color rarely used in communication in such
a broad scope, and it proved to be a successful decision.

We feel very strongly about this project, proud
of the entire outcome, and wish for more challenges like this.

Thank You to all the people from CD PROJEKT RED who took part in the project and are not mentioned in the credits.

CREDITS

Game Director: Adam Badowski
Creative Director: Jan Bartkowicz, Rafał Nagiecki
Art Director: Rafał Nagiecki
Promo Team Lead: Ernest Kośka
Concept Artist: Olaf Ciszewski
Character Artist: Artur Tarnowski
Lightning / Shading Artis: Maciej Łypik
Digital Artist: Łukasz Wiktorzak, Aleksander Bieroński

Design Supervisor: Przemysław Juszczyk
Designers: Paulina Łukiewska, Robert Bubel, Dawid Deptuła, Agnieszka Momot,
Irina Moraru, Karolina Oksiędzka, Maciej Wojtachnia

Production: Anna Pietrzak, Joanna Wieliczko, Karolina Lewandowska
Additional Support: Jeremiah Cohn, Tomasz Tinc

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Ghostrunner

Client: All In Games / One More Level

Main Hero Redesign,
Cover Art, Branding

Ghostrunner was a brand that we fell in love with from the very first moment.

We thought about it holistically and were given a lot of creative freedom. This gave us an opportunity to suggest some critical features for the main character, create the graphic language
and make the whole product consistent and strong.

Bold color choices and detailed character
work catch your eye in a matter of a moment.

We love the outcome
and are very proud to be
able to present it to You.

CREDITS

Cover Art:
Creative Director: Rafał Nagiecki
Executive Producer: Piotr Kocel
Producer: Ewa Pazera
Concept Artist: Michał Janusik, Rafał Nagiecki
Digital Artist: Marek Okoń
Design Supervisor: Dawid Deptuła
3D Artist: Marek Okoń,Tomasz Mianowski

Main Hero Redesign:
Creative Director: Rafał Nagiecki
Concept Artist: Michał Janusik, Rafał Nagiecki

Rebranding:
Creative Director: Rafał Nagiecki
Designer: Dawid Deptuła

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Dying Light 2

Client: Techland

Dying 2 Know

We would like to present to you a project that we are hyped about, very much – the first episode of Dying 2 Know.

From Techland, a worldwide AAA game developer and publisher, officially launching their long awaited campaign for Dying Light 2. At the Beast, we created branding designs and animations (2D & 3D) based on materials provided from Techland, which included 2D main titles or the 3D Collector’s Edition presentation made in Unreal Engine.

Special thanks to everyone at Techland for this amazing cooperation and creative imput, it’s always a pleasure to work with you. We would also like to express gratitude to our hard working teams who worked on this project, as well as the fearless director Pawel Fabjanski.

The Beast bites again!

CREDITS

Executive Producer: Piotr Kocel
Creative Director: Rafał Nagiecki
Producer: Ewa Pazera
Graphic Design: Dawid Deptuła, Kamil Bugno
3D Unreal Engine Artist: Piotr Luziński
3D Texture Artist: Tomasz Zaborek
2D Animation: Paweł Samul, Miłosz Konczyński, Martyna Nagraba
Editing, Compositing: Lunapark Motion Arts Collective

Techland:
Creative Director: Luk Janasek
Product Management Director: Monika Łpczsk-Zygn
Senior Copywriter: Mariusz Pitura
Production: Graffiti Films
Producer: Kasia Macioł
Director: Paweł Fabjański
DP: Mateusz Dziekonski
Production Design: Karolina Rączka