The Beast
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Cyberpunk 2077

Client: CD PROJEKT RED

CYBERPUNK 2077
Cover Art

Working in CD PROJEKT RED was a huge fulfillment
for our team.

The task was to create something visible, unique and iconic for the genre. There was immense pressure, but working with the talented CD PROJEKT RED Promo Art & Design teams, made everything easy. The iconic yellow color was chosen to stand out and surprise the audience. It was a color rarely used in communication in such
a broad scope, and it proved to be a successful decision.

We feel very strongly about this project, proud
of the entire outcome, and wish for more challenges like this.

Thank You to all the people from CD PROJEKT RED who took part in the project and are not mentioned in the credits.

CREDITS

Game Director: Adam Badowski
Creative Director: Jan Bartkowicz, Rafał Nagiecki
Art Director: Rafał Nagiecki
Promo Team Lead: Ernest Kośka
Concept Artist: Olaf Ciszewski
Character Artist: Artur Tarnowski
Lightning / Shading Artis: Maciej Łypik
Digital Artist: Łukasz Wiktorzak, Aleksander Bieroński

Design Supervisor: Przemysław Juszczyk
Designers: Paulina Łukiewska, Robert Bubel, Dawid Deptuła, Agnieszka Momot,
Irina Moraru, Karolina Oksiędzka, Maciej Wojtachnia

Production: Anna Pietrzak, Joanna Wieliczko, Karolina Lewandowska
Additional Support: Jeremiah Cohn, Tomasz Tinc

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Beast – The Game

Client: False Prophet Studio

Mad King Cover

The Brief was to create a memorable cover that would be an introduction to the graphic language of The Beast game.

It is a heavy, medieval tactical game set in the late Middle Ages. It is a dark game with an immense storyline and a Unique gaming mechanism of the Beast.

In contrast, it is set in the poetic land of Carpathia and Romania – it was a place of vivid craftsmanship and amazing culture at the time.

This is why we decided to combine the feel of madness/occultism with the vivid structure of the crown that is characteristic to the location and time.

CREDITS

Executive Producer: Piotr Kocel
Creative & Art Director: Rafał Nagiecki

Supporting 3D Artist: Tomasz Zaborek
Digital Artist: Kamil Bugno
Producer: Ewa Pazera

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Ghostrunner

Client: All In Games / One More Level

Main Hero Redesign,
Cover Art, Branding

Ghostrunner was a brand that we fell in love with from the very first moment.

We thought about it holistically and were given a lot of creative freedom. This gave us an opportunity to suggest some critical features for the main character, create the graphic language
and make the whole product consistent and strong.

Bold color choices and detailed character
work catch your eye in a matter of a moment.

We love the outcome
and are very proud to be
able to present it to You.

CREDITS

Cover Art:
Creative Director: Rafał Nagiecki
Executive Producer: Piotr Kocel
Producer: Ewa Pazera
Concept Artist: Michał Janusik, Rafał Nagiecki
Digital Artist: Marek Okoń
Design Supervisor: Dawid Deptuła
3D Artist: Marek Okoń,Tomasz Mianowski

Main Hero Redesign:
Creative Director: Rafał Nagiecki
Concept Artist: Michał Janusik, Rafał Nagiecki

Rebranding:
Creative Director: Rafał Nagiecki
Designer: Dawid Deptuła

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Alivia

Client: Alivia Cancer Foundation

Digital Key Visual

We were asked to prepare additional Key Visual 3D renders for a digital campaign for the Alivia Cancer Foundation.

Cancer, as a whole, is a very important topic for us and we jumped at the opportunity to help. We prepared 3 new character poses based on clients materials.

The art was meant to work in digital formats and bring a little variety to the table.

It was a pleasure to work with Alivia again and we sincerely wish them the best of luck! We are on Your side in this war!

CREDITS

Product: Key Art
Creative Director: Rafał Nagiecki
Executive Producer: Piotr Kocel
Art Lead: Kamil Bugno
Design Supervisor: Dawid Deptuła
Agency Producer: Zuzanna Zdunek
3D Artist: Jacek Domaradzki
Render Artist: Jacek Domaradzki

Original campaign:
Agency: SAATCHI&SAATCHI IS
Creative Director: Michal Desowski, Kamil Majewski
Creative Team: Marta Frączek, Aleksandra Zalewska
Design Director: Rafał Nagiecki
Planner: Aleksandra Syrek, Marek Rosłan
Account Management: Małgorzata Łastowiecka, Agnieszka Górna
Producer: Magdalena Barszcz, Marta Gierej
Director (spot): Karol Kołodzinski
DOP: Łukasz Żal
Production House: Dobro
Producer: Mateusz Kirstein, Karina Lempkowska
Post Production: Platige Image
Producer: Karolina Mann, Justyna Supernak
Lead CG: Mateusz Tokarz

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Paradise Lost

Client: All In Games / Polyamorous

Branding, Cover Art, Logo

The task was to reveal the incredible mood and history
of the Paradise Lost Game in a gripping communication,
starting with Keyart and finishing on the Trailer.

As a strategy arc, we created the slogan “Last Story on Earth”. It assisted in conveying the mood of the game and its premise in an elegant way.

The outcome was an amazing art about
the age-old story of loneliness at the dawn of time.

The story of the last boy in existence, seeking his roots and the last hope for humanity.

CREDITS

Executive Producer: Piotr Kocel
Agency Producer: Ewa Pazera
Creative & Art Director: Rafał Nagiecki
Design: Dawid Deptuła

Concept Artist: Michał Janusik
Illustrator: Marek Okoń
Lightning & Render: Marek Okoń

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BONES

Client: BONES

Logo, Branding, Website

BONES motion capture studio approached us for a full rebranding of their image.

They went from a garage shop to top AAA productions
and wanted to give them an appropriate feel for their level up.

The people behind the brand are immensely skilled and passionate about their work, making their studio one of the most advanced and largest in the area

We are very proud of the outcome and the scale, as well as of our partnership with the studio itself.

CREDITS

Creative Director: Rafał Nagiecki
Executive Producer: Piotr Kocel
Producer: Ewa Pazera

Art Director: Dawid Deptuła
Designer: Dawid Deptuła, Rafał Nagiecki