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Memoriapolis

Client: 5PM STUDIO

Memoriapolis
Reveal Trailer


Memory helps you to understand the present day. It lets you carve a better tomorrow that soon will also become history. All your investments and focus pays off in time but neglecting it can lead to your downfall. This trailer is a small tribute to memory and the role it plays in our lives.

We were responsible for all the aspects from the early concepts to the final production.

Powered by: Unreal 5

Script / Trailer Production / 4K 60FPS / Unreal Engine using game assets / Graphic Language Design / End Slate

CREDITS

Creative Director/ Art Director: Rafał Nagiecki
Storyboard Artist: Barbara Szymczak

Lead Artist: Bartosz Weber
Unreal Engine Artist: Monika Oller
VFX Artist: Szymon Śniegocki
Modeling, Texturing: Aleksandra Zawada
Lighting: Bartosz Weber

Head of Production: Ewa Pazera
PM: Magdalena Dernowska, Anna Walasek

Colorist / Post: Miłosz Kończyński
Motion Graphics / Editing: Miłosz Kończyński
Sound Design / Final Mix: Miłosz Kończyński

VO Studio: Lunapark Motion Arts Collective
VO Engineer: Paweł Drzyzga
VO: Dominika Pasterska

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Ghostrunner 2

Client: 505 Games / One More Level

Ghostrunner 2
Pre-Order Trailer


Gripping story of the enemies that are coming to battle Jack. Enemies that he never was aware of, and could not foresee.

Powered by: Unreal 5

Script / Trailer Production / 4K 60FPS / Unreal Engine using game assets / Logo Design / Graphic language design

CREDITS

Creative Director/ Art Director: Rafał Nagiecki
Cinematic Director / Previz: Alireza Fattahi
Lighting: Caisar Hadi, Bartosz Weber, Monika Oller
VFX Artist: IINFIN, Szymon Śniegocki
Environment Artist: Bartosz Weber, Monika Oller, Caisar Hadi
Modeling, Texturing: Tomasz Zaborek
Rigging: Storyboat
Animations: Storyboat, Monika Oller
Head of Production: Ewa Pazera
PM: Magdalena Dernowska, Anna Walasek
Colorist / Post: Natalia Ratajczak, Miłosz Kończyński

Motion Graphics/ Editing: Miłosz Kończyński, Bartosz Szadurski
Graphic Design, Branding: Dawid Deptuła, Bartosz Włodarczyk
Concept Art: Michał Janusik, Maxim Voronzov, Yauheni Vashkevich

LOCOXR / LocoMotive
Producer: Anna Dragun
Sound Design, Final Mix: JassPro

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Beast – The Game
Ikonostasis

Client: False Prophet

Beast – The Game
Ikonostasis
Game Intro Trailer


Trailer “Iconostasis” was made as an intro sequence for a game called The Beast, developed by the False Prophet team.

It is a dark story about plague spreading in the Carpathian lands during the late Middle Ages. The trailer tells the story of the game’s antagonist. Uncovers the mischief and deception hiding behind the light.

CREDITS

Creative Director: Rafał Nagiecki
Lead Producer: Ewa Pazera
Junior Producer: Anna Walasek
Art Director: Rafał Nagiecki
Graphic Designer: Dawid Deptuła

Concept Artist: Maxim Voronzov, Michał Janusik
3D Artist: Tomasz Zaborek, Maciej Hrynyszyn, Michał Warchlewski
Texture Artist: Tomasz Zaborek
Lighting Artist: Jacek Domaradzki
VFX Artist: Jacek Domaradzki

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Winter Survival

Client: Drago Entertainment

Winter Survival
Official Cinematic Trailer, Branding, Key Art


A very cold man and a very angry bear face off in this new cinematic trailer for Winter Survival, the upcoming survival game that developer DRAGO Entertainment describes as a “story-driven, sanity-testing sandbox” experience.

Full trailer production including: Script / Previz / Model Upscale / Render / Logo Design / Graphic Language Design / Animation / Music

CREDITS

Creative Director – Rafał Nagiecki
Graphic Designer – Dawid Deptuła
Motion Design + Sound – Bartosz Szadurski
Concept Art – Michał Janusik

Head of Production – Ewa Pazera
Jr. Producer – Anna Walasek

Lunapark Motion Arts Collective
Art-Direction & CG Supervising: Bartek Szlachcic, Marek Woźniak
Producers: Mikolaj Gluszkowski, Natalia Małkiewicz
Executive Producer: Magdalena Miszczak
CG Artists: Maciej Jutrzenka, Artur Kozłowski
CG Animation: Jarosław Kwaśniak
Compositing: Marcin Struniawski
Media Traffic: Piotr Janisiewicz, Igor Zasłonka

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Prince of Persia

Client: Ubisoft

Prince of Persia – The Lost Crown
Key Art

The Lost Crown is the action-adventure platformer game.

Living the epic coming-of-age adventure of Sargon in the cursed mythological heart of Persia, you navigate & fight with style by combining unique time powers & extraordinary abilities.

Our task was to convey the new creative approach:

– main character’s prodigy/superheroic traits;
– an epic Adventure in the Persian Mythology fantasy and the exploration feeling associated to it;
– a modern take on the Brand while respecting its legacy.

CREDITS

Creative Director: Rafał Nagiecki
Lead Producer: Ewa Pazera
Junior Producer: Anna Walasek

Concept Artist: Maxim Voronzov
Concept Artist: Maciej Biniek
Background Artist, Illustrator: Kaja Bajowska
3D Render, 3D Posing: Łukasz Horyza

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Wuchang: Fallen Feathers

Client: 505 Games / Lenzee

Wuchang: Fallen Feathers
Xbox Showcase Trailer


“Wuchang: Fallen Feathers” is a dark story of a monster slayer in ancient, filled with legends and myths, China. Full of mystery, deception and fancy swords. What more should we say to make you fall in love with this setup?

The Hungry Beast is perfect for creating trailers for hungry, legendary monsters. The Beast Roars again! With pride!

We were responsible for all the aspects from the concepts to the final production.

Powered by: Unreal 5

Script / Trailer Production / 4K 60FPS / Unreal Engine using game assets / End Slate / Model + Texture Cinematic Upscale / VO in English / Subtitles / Social Cuts + Formats

CREDITS

Creative Director/ Art Director: Rafał Nagiecki
Storyboard Artist: Barbara Szymczak

Unreal Director/ Lead Artist: Alireza Fattahi
3D Animation: Navid Tanzifian
Model + Texture Upscaling: Tomasz Zaborek

Head of Production: Ewa Pazera
Project Manager: Magdalena Dernowska
Jr. Producer: Anna Walasek

Sound Design / Final Mix: Miłosz Kończyński
Motion Graphics / Editing: Miłosz Kończyński
Graphic Design: Dominik Chyła

VO Studio: Lunapark Motion Arts Collective
English VO: Mia Johnson

Original Score provided by Lenzee

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Ghostrunner Hel

Client: 505 Games / One More Level

Ghostrunner Hel
Main Hero Redesign,
Cover Art, Branding


Sometimes it is good
to be a villain.
Or maybe just, play as one!

The Ghostrunner Game is specially dear to us, so we felt very humbled being chosen to create the Key Art for it’s biggest DLC. Whenever You think of the toughest villains in Ghostrunner, You think about her.

Hel is rage embodied, emanation of OP-ness.
A killing machine that everyone would love to play as.

We felt her power, anger and pain – we wanted to show it the best way we could.

CREDITS

Creative Director: Rafał Nagiecki
Executive Producer: Piotr Kocel
Producer: Ewa Pazera

Art Direction: Rafał Nagiecki
Concept: Michał Janusik
Sculpting: Sebastian Ordon
Render: Sebastian Ordon
Finish: Kamil Bugno
Graphic Design: Dawid Deptuła, Rafał Nagiecki

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Ghostrunner 2

Client: 505 Games / One More Level

Ghostrunner 2
Launch Trailer


Ghostrunner II is live and the Dharma Tower is filled with sounds of wall jumps and katana SWOOSHES once again! We had a privilege to bring to life another story from the Ghostrunner Franchise.

We were responsible for all the aspects from the early concepts to the final production. The production had a fantastic response during the reveal and the game made a huge impression on the players reaching 80 on Metacritic. Go Jack!

Powered by: Unreal 5.3

Script / Trailer Production / 4K 60FPS / Unreal Engine using game assets / Logo Design / Graphic language design

CREDITS

Creative Director/ Art Director: Rafał Nagiecki
Cinematic Director / Previz: Alireza Fattahi
Lighting: Caisar Hadi, Bartosz Weber
VFX Artist: Szymon Śniegocki
Environment Artist: Bartosz Weber, Caisar Hadi
Modeling, Texturing: Tomasz Zaborek
Rigging: Mosayeb Abbasi
Animations: Navid Tanzifian, Mojtaba Mirhaj
Head of Production: Ewa Pazera
PM: Magdalena Dernowska, Anna Walasek

Colorist / Post: Natalia Ratajczak, Miłosz Kończyński
Motion Graphics / Editing / Post: Miłosz Kończyński
Sound Design, Final Mix: Agata Majewska-Lenarczyk

Graphic Design, Branding: Dawid Deptuła, Bartosz Włodarczyk
Concept Art: Michał Janusik, Maxim Voronzov, Yauheni Vashkevich

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Slava

Client: Chronospace / ODD INN

Slava
WIP Trailer


Embark on a journey through a realm where magic breathes and darkness whispers, in the trailer for the project codenamed “Slava”, a captivating CRPG steeped in Slavic mythology based on the comic-book novel of Marek Oleksicki.


Navigate the blurred lines of morality, explore a land of conflict and mystery, and shape the destiny of a hero born from two worlds. Will you find your place among the shadows or the light?

Powered by: Unreal 5

Trailer Production / Unreal Engine using scanned + created assets / End Slate

CREDITS

Creative Director/ Art Director: Rafał Nagiecki

Virtual Art Director / DOP: Piotr Buczkowski
Unreal Artists: Monika Oller, Bartosz Weber
VFX Artists: Szymon Śniegocki, Wojciech Drzewiecki
Lighting Artist: Bartosz Weber
3D Animation: Milena Skornik-Nogalska
3D Modeler: Aleksandra Zawada

Photogrammetry: Scans Factory

Head of Production: Ewa Pazera
Project Manager: Magdalena Dernowska
Jr. Producer: Anna Walasek

Sound Design / Final Mix: Agata Lenarczyk-Majewicz
Editing: Agnieszka Sękowska

Original Score provided by Client

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Ghostrunner 2

Client: 505 Games / One More Level

Ghostrunner 2
Cinematic Gameplay Trailer

We were tasked with creating a trailer introducing audiences to Jack’s new storyline including the reason for his return.

The challenge at hand, enemies in his way, and the road ahead.

Powered by: Unreal 5

CREDITS

Creative Director/ Art Director: Rafał Nagiecki
Virtual Art Director / DOP: Piotr Buczkowski
Previz: Monika Oller, Piotr Buczkowski
Lighting: Caisar Hadi, Bartosz Weber
VFX Artist: IINFIN
Environment Artist: Bartosz Weber, Monika Oller, Piotr Buczkowski
Modeling: Tomasz Zaborek
Rigging: Storyboat, Łukasz Horyza
Animations: Storyboat
Producer / PM: Ewa Pazera, Magdalena Dernowska, Anna Walasek
Colorist / Post: Natalia Ratajczak

Motion Graphics/ Editing: Miłosz Kończyński
Graphic Design, Branding: Dawid Deptuła, Bartosz Włodarczyk
Concept Art: Michał Janusik, Maxim Voronzov, Yauheni Vashkevich

LOCOXR / LocoMotive
Producer: Anna Dragun
Sound Design, Final Mix: Łukasz Sobolewski
Unreal Engine Mitra Sequence: Jakub Kata, Michał Odziemczyk