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Memoriapolis

Client: 5PM STUDIO

Memoriapolis
Reveal Trailer


Memory helps you to understand the present day. It lets you carve a better tomorrow that soon will also become history. All your investments and focus pays off in time but neglecting it can lead to your downfall. This trailer is a small tribute to memory and the role it plays in our lives.

We were responsible for all the aspects from the early concepts to the final production.

Powered by: Unreal 5

Script / Trailer Production / 4K 60FPS / Unreal Engine using game assets / Graphic Language Design / End Slate

CREDITS

Creative Director/ Art Director: Rafał Nagiecki
Storyboard Artist: Barbara Szymczak

Lead Artist: Bartosz Weber
Unreal Engine Artist: Monika Oller
VFX Artist: Szymon Śniegocki
Modeling, Texturing: Aleksandra Zawada
Lighting: Bartosz Weber

Head of Production: Ewa Pazera
PM: Magdalena Dernowska, Anna Walasek

Colorist / Post: Miłosz Kończyński
Motion Graphics / Editing: Miłosz Kończyński
Sound Design / Final Mix: Miłosz Kończyński

VO Studio: Lunapark Motion Arts Collective
VO Engineer: Paweł Drzyzga
VO: Dominika Pasterska

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Ghostrunner 2

Client: 505 Games / One More Level

Ghostrunner 2
Launch Trailer


Ghostrunner II is live and the Dharma Tower is filled with sounds of wall jumps and katana SWOOSHES once again! We had a privilege to bring to life another story from the Ghostrunner Franchise.

We were responsible for all the aspects from the early concepts to the final production. The production had a fantastic response during the reveal and the game made a huge impression on the players reaching 80 on Metacritic. Go Jack!

Powered by: Unreal 5.3

Script / Trailer Production / 4K 60FPS / Unreal Engine using game assets / Logo Design / Graphic language design

CREDITS

Creative Director/ Art Director: Rafał Nagiecki
Cinematic Director / Previz: Alireza Fattahi
Lighting: Caisar Hadi, Bartosz Weber
VFX Artist: Szymon Śniegocki
Environment Artist: Bartosz Weber, Caisar Hadi
Modeling, Texturing: Tomasz Zaborek
Rigging: Mosayeb Abbasi
Animations: Navid Tanzifian, Mojtaba Mirhaj
Head of Production: Ewa Pazera
PM: Magdalena Dernowska, Anna Walasek

Colorist / Post: Natalia Ratajczak, Miłosz Kończyński
Motion Graphics / Editing / Post: Miłosz Kończyński
Sound Design, Final Mix: Agata Majewska-Lenarczyk

Graphic Design, Branding: Dawid Deptuła, Bartosz Włodarczyk
Concept Art: Michał Janusik, Maxim Voronzov, Yauheni Vashkevich

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Winter Survival

Client: Drago Entertainment

Winter Survival
Official Cinematic Trailer, Branding, Key Art


A very cold man and a very angry bear face off in this new cinematic trailer for Winter Survival, the upcoming survival game that developer DRAGO Entertainment describes as a “story-driven, sanity-testing sandbox” experience.

Full trailer production including: Script / Previz / Model Upscale / Render / Logo Design / Graphic Language Design / Animation / Music

CREDITS

Creative Director – Rafał Nagiecki
Graphic Designer – Dawid Deptuła
Motion Design + Sound – Bartosz Szadurski
Concept Art – Michał Janusik

Head of Production – Ewa Pazera
Jr. Producer – Anna Walasek

Lunapark Motion Arts Collective
Art-Direction & CG Supervising: Bartek Szlachcic, Marek Woźniak
Producers: Mikolaj Gluszkowski, Natalia Małkiewicz
Executive Producer: Magdalena Miszczak
CG Artists: Maciej Jutrzenka, Artur Kozłowski
CG Animation: Jarosław Kwaśniak
Compositing: Marcin Struniawski
Media Traffic: Piotr Janisiewicz, Igor Zasłonka

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Ghostrunner 2

Client: 505 Games / One More Level

Ghostrunner 2
Pre-Order Trailer


Gripping story of the enemies that are coming to battle Jack. Enemies that he never was aware of, and could not foresee.

Powered by: Unreal 5

Script / Trailer Production / 4K 60FPS / Unreal Engine using game assets / Logo Design / Graphic language design

CREDITS

Creative Director/ Art Director: Rafał Nagiecki
Cinematic Director / Previz: Alireza Fattahi
Lighting: Caisar Hadi, Bartosz Weber, Monika Oller
VFX Artist: IINFIN, Szymon Śniegocki
Environment Artist: Bartosz Weber, Monika Oller, Caisar Hadi
Modeling, Texturing: Tomasz Zaborek
Rigging: Storyboat
Animations: Storyboat, Monika Oller
Head of Production: Ewa Pazera
PM: Magdalena Dernowska, Anna Walasek
Colorist / Post: Natalia Ratajczak, Miłosz Kończyński

Motion Graphics/ Editing: Miłosz Kończyński, Bartosz Szadurski
Graphic Design, Branding: Dawid Deptuła, Bartosz Włodarczyk
Concept Art: Michał Janusik, Maxim Voronzov, Yauheni Vashkevich

LOCOXR / LocoMotive
Producer: Anna Dragun
Sound Design, Final Mix: JassPro

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Prince of Persia

Client: Ubisoft

Prince of Persia – The Lost Crown
Key Art

The Lost Crown is the action-adventure platformer game.

Living the epic coming-of-age adventure of Sargon in the cursed mythological heart of Persia, you navigate & fight with style by combining unique time powers & extraordinary abilities.

Our task was to convey the new creative approach:

– main character’s prodigy/superheroic traits;
– an epic Adventure in the Persian Mythology fantasy and the exploration feeling associated to it;
– a modern take on the Brand while respecting its legacy.

CREDITS

Creative Director: Rafał Nagiecki
Lead Producer: Ewa Pazera
Junior Producer: Anna Walasek

Concept Artist: Maxim Voronzov
Concept Artist: Maciej Biniek
Background Artist, Illustrator: Kaja Bajowska
3D Render, 3D Posing: Łukasz Horyza

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Ghostrunner 2

Client: 505 Games / One More Level

Ghostrunner 2
Cinematic Gameplay Trailer

We were tasked with creating a trailer introducing audiences to Jack’s new storyline including the reason for his return.

The challenge at hand, enemies in his way, and the road ahead.

Powered by: Unreal 5

CREDITS

Creative Director/ Art Director: Rafał Nagiecki
Virtual Art Director / DOP: Piotr Buczkowski
Previz: Monika Oller, Piotr Buczkowski
Lighting: Caisar Hadi, Bartosz Weber
VFX Artist: IINFIN
Environment Artist: Bartosz Weber, Monika Oller, Piotr Buczkowski
Modeling: Tomasz Zaborek
Rigging: Storyboat, Łukasz Horyza
Animations: Storyboat
Producer / PM: Ewa Pazera, Magdalena Dernowska, Anna Walasek
Colorist / Post: Natalia Ratajczak

Motion Graphics/ Editing: Miłosz Kończyński
Graphic Design, Branding: Dawid Deptuła, Bartosz Włodarczyk
Concept Art: Michał Janusik, Maxim Voronzov, Yauheni Vashkevich

LOCOXR / LocoMotive
Producer: Anna Dragun
Sound Design, Final Mix: Łukasz Sobolewski
Unreal Engine Mitra Sequence: Jakub Kata, Michał Odziemczyk

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Monopoly Madness

Client: UBISOFT

Monopoly Madness
Dino City DLC
Key Art + Trailer

Who in the world has never played one of the many versions of Monopoly, spent days fighting their siblings or friends fot the ultimate, paper real estate power?

Ubisoft has brought to us, video gamers, the beloved board game in an insanely inventive way, with a variety of platforms to choose from. Coming now, for wannabe paleontologist – the Dino City DLC.

It was both nostalgic and a previlege for us, being chosen to play a tiny part in a brand new piece of gaming history, transcending so many generations and places all around the world.

Both the Key Art and the Trailer were created entirely in Unreal Engine from Epic Games.

CREDITS

Creative Director: Rafał Nagiecki
Design Director / Post Production: Kamil Bugno
Lead Graphic Designer: Dawid Deptuła
Executive Producer: Piotr Kocel
Lead Producer: Ewa Pazera
Project Coordinator: Anna Walasek
Account Manager: Nadia Nagiecka

KEY ART

3D Supervisor, Layout: Radosław Kurczewski
3D Sculptor, Textures: Tomasz Zaborek
3D Generalist: Mateusz Kozłowski
3D Rigger: Łukasz Horyza
3D Textures: Viyaleta Radkevich, Maksim Vorontzov
Illustration: Maksim Vorontzov, Viyaleta Radkevich
Concept Art: Michał Janusik, Maksim Vorontzov, Viyaleta Radkevich

TRAILER

2D Animation, Editing, Sound: Paweł Samul
Gameplay & Capture: Michał Zboiński, Piotr Sobociński
Gameplay & Capture Support: Witold Muchowski

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Beast – The Game
Ikonostasis

Client: False Prophet

Beast – The Game
Ikonostasis
Game Intro Trailer


Trailer “Iconostasis” was made as an intro sequence for a game called The Beast, developed by the False Prophet team.

It is a dark story about plague spreading in the Carpathian lands during the late Middle Ages. The trailer tells the story of the game’s antagonist. Uncovers the mischief and deception hiding behind the light.

CREDITS

Creative Director: Rafał Nagiecki
Lead Producer: Ewa Pazera
Junior Producer: Anna Walasek
Art Director: Rafał Nagiecki
Graphic Designer: Dawid Deptuła

Concept Artist: Maxim Voronzov, Michał Janusik
3D Artist: Tomasz Zaborek, Maciej Hrynyszyn, Michał Warchlewski
Texture Artist: Tomasz Zaborek
Lighting Artist: Jacek Domaradzki
VFX Artist: Jacek Domaradzki

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League of Legends

Client: RIOT GAMES MENA

League of Legends
IAC Cup 2022

All that glitters is gold! Congratulations to our client – Riot Games and their fantastic League of Legends Intel Arabian Cup ’22 e-Sport finals in Arabia!

We had a great privilege to help create this spectacular asset from scratch! It was an immense challenge, but the effect is pure gold!

As is the beautiful trophy! Let the best team win!

Thank you to our amazing creatives and partners! Go Rioters! Go League of Legends!

CREDITS

Creative Director: Rafał Nagiecki
Design Director: Kamil Bugno
Lead Graphic Designer: Dawid Deptuła
2D Animation, Editing: Miłosz Konczyński
3D Sculptor: Tomasz Zaborek

Lead Producer: Ewa Pazera
Project Coordinator: Anna Walasek

3D Animation: LUNAPARK Motion Arts Collective
Post-production Manager: Magdalena Miszczak
Creative Director: Bartek Macias
Post Producer: Natalia Małkiewicz
CG Supervisor: Tadeusz Kessel
3D Artists: Tadeusz Kessel, Maciej Jutrzenka
Compositing: Marcin Struniawski

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Dustborn

Client: Quantic Dream

Dustborn
Key Art


The key art was supposed to convey the player’s benefits in an understandable way: you are on a road-trip across a divided States of America with your found family (a crew of outcasts with unique abilities).

We proposed the concept layout and also had to match the game’s unique comic book graphic style.

CREDITS

Rafał Nagiecki – Creative Director

Ewa Pazera – Head of Production
Anna Walasek – Junior Producer

Yauheni Vashkevich – Concept Artist
Barbara Szymczak – Concept Artist
Kaja Bajowska – Illustrator
Viyaleta Radkevich – Illustrator