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Cypher Chess Set

Client: RIOT Games

Box Design, Chess Design
& Production

The new cinematic arriving with episode 4 of Valorant showed Cypher playing his favorite game – chess. He played on a specially designed chess set.

To create buzz around the campaign we decided to recreate these chess manually and let a top influencer play them live on her stream channel during the event.

We used resin pieces and a specially lit, laser cut chessboard to achieve the best precision. A special neon mechanism lit the whole chessboard in a magical, modern way. We shot a making of video revealing the craftsmanship of the creation process from the concept to the final product. We also produced a presentation video showing each element of the distinctive design highlighting the unique game character.

We shot everything using an Optex Excellence lens to get the cinematic feel.

We shot everything using an Optex Excellence lens to get the cinematic feel.
The chessboard was packaged in a specially designed box and sent out to a Valorant super – player Pokimane for an unboxing event.

The reveal took place live on stream with over 50 thousand viewers tuning in. Checkmate!

CREDITS

Executive Producer: Piotr Kocel
Producers: Wojciech Markowski, Ewa Pazera
Creative Director / Art Director: Rafał Nagiecki
Design Director: Kamil Bugno
Design Lead: Dawid Deptuła
Account Manager: Ksenia Kocel
Project Coordinator: Nadia Demenczuk
Production Assistants: Anna Walasek, Michał Zboiński

Compositing Artist: Paweł Samul
3D Modeler: Yauheni Vashkevich
Production Designer: Jan Strumiłło
Prop Master: Piotr Grzegorek
Prop Sculptors: Dominik Dlouhy, Mateusz Grzesiak
Clean-up: Hubert Padowski
Cinescope: Damian Kramski, Marcin Pałaszyński, Michał Mazurkiewicz, Sylwester Ida
Production House: Video & Photo Production
Brand Manager / Riot Games: Anas al Hakim
Head of Marketing / Riot Games: Karim Hachani

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Dying Light 2

Client: Techland

Dying 2 Know

We would like to present to you a project that we are hyped about, very much – the first episode of Dying 2 Know.

From Techland, a worldwide AAA game developer and publisher, officially launching their long awaited campaign for Dying Light 2. At the Beast, we created branding designs and animations (2D & 3D) based on materials provided from Techland, which included 2D main titles or the 3D Collector’s Edition presentation made in Unreal Engine.

Special thanks to everyone at Techland for this amazing cooperation and creative imput, it’s always a pleasure to work with you. We would also like to express gratitude to our hard working teams who worked on this project, as well as the fearless director Pawel Fabjanski.

The Beast bites again!

CREDITS

Executive Producer: Piotr Kocel
Creative Director: Rafał Nagiecki
Producer: Ewa Pazera
Graphic Design: Dawid Deptuła, Kamil Bugno
3D Unreal Engine Artist: Piotr Luziński
3D Texture Artist: Tomasz Zaborek
2D Animation: Paweł Samul, Miłosz Konczyński, Martyna Nagraba
Editing, Compositing: Lunapark Motion Arts Collective

Techland:
Creative Director: Luk Janasek
Product Management Director: Monika Łpczsk-Zygn
Senior Copywriter: Mariusz Pitura
Production: Graffiti Films
Producer: Kasia Macioł
Director: Paweł Fabjański
DP: Mateusz Dziekonski
Production Design: Karolina Rączka

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Paradise Lost –
Family Totem

Client: All In Games / Polyamorous

Paradise Lost
Concept, 3D, Slogan,
Logo, Post Production


We came up with the idea of a Totem triptych to highlight the extraordinary backstory of the game.

Its impressive world, constructed with a vast historic background and varied characters, inspired us to enchant parts of their stories into the totems.

The Family Totem was the most emotional, not surprisingly.
It confronted the main hero with his past and loneliness. Setting
a slight tone of mystery around his parents and religion, and a dim light of hope.

We wanted to combine the energy of nature with the grand rituals nestled in our history created by man. Showing how the emotional world and memory itself can impact human lives.

We are also very proud
to present this unique
Key Art piece.

CREDITS

Executive Producer: Piotr Kocel
Agency Producer: Ewa Pazera
Creative Director: Rafał Nagiecki
Art Director: Rafał Nagiecki

Concept Artist: Michał Janusik
Digital Artist: Kamil Bugno
3D Generalist: Tomasz Mianowski

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Paradise Lost –
Bunker Totem

Client: All In Games / Polyamorous

Paradise Lost
Concept, 3D, Slogan,
Logo, Post Production


We came up with the idea of a Totem triptych to highlight the extraordinary backstory of the game.

Its impressive world, constructed with a vast historic background and varied characters, inspired us to enchant parts of their stories into the totems.

The Bunker was to be poetic yet scary. It was supposed
to combine the sheer feeling of loneliness with the history
of the bunker’s creation.

It was supposed to bring hope and mystery. The whole team loved the challenge very much, bringing the atmosphere of the post apocalyptic world to life was a wonderful adventure.

The game’s strikingly deep storyline brought in so many inspirations, that the whole task was just about cutting the content and making the communication more symbolic.

CREDITS

Executive Producer: Piotr Kocel
Agency Producer: Ewa Pazera
Creative Director: Rafał Nagiecki
Art Director: Rafał Nagiecki

Concept Artist: Michał Janusik
Digital Artist: Kamil Bugno
3D Generalist: Tomasz Mianowski

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Paradise Lost –
War Totem

Client: All In Games / Polyamorous

Paradise Lost
Concept, 3D, Slogan,
Logo, Post Production


We came up with the idea of a Totem triptych to highlight the extraordinary backstory of the game.

Its impressive world, constructed with a vast historic background and varied characters, inspired us to enchant parts of their stories into the totems.

The War totem was supposed to confront the main hero with the visceral drama of war. Not only focusing on the damages, but also on the propaganda, the whole spectrum of life around it.

The task was very demanding and required a lot of balancing, but hopefully we managed to bring in the correct mood and an extra special thrill.

We are very proud
to present this unique
piece of art to You.

CREDITS

Executive Producer: Piotr Kocel
Agency Producer: Ewa Pazera
Creative Director: Rafał Nagiecki
Art Director: Rafał Nagiecki

Concept Artist: Michał Janusik
3D Generalist: Tomasz Mianowski

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Dying Light:
Hellraid – The Prisoner

Client: Techland

Cinematic Trailer

Techland approached us to create a dark fantasy-style animation illustrated by hand where the story flows through custom-made spilled ink effects and multiple layers.

The inspiration was Diablo III and certain
aspects of the Ghost of Tsushima game.

The result is a monochromatic tale about Anat’s
evil plans and the characters that try to stand in her fiery way.

A deep narration and custom composed music assist with portraying despair.

CREDITS

Agency: The Beast
Executive Producer: Piotr Kocel
Agency Producer: Ewa Pazera
Creative Director: Rafał Nagiecki
Director: Rafał Nagiecki

Illustrations: Katarzyna Bekus
Music: Jan Sanejko
Voice Over: George Ledoux

Postproduction Studio: LUNAPARK motion arts collective
CG Supervisor / Art Director: Łukasz Omasta
Online / Compositing: Michał Andruch, Łukasz Omasta
Sound Design: Paweł Drzyzga
Post Producer: Magdalena Miszczak

Client: Techland
Creative Director: Łukasz Janas
Senior Data Analyst: Paweł Płaza
Project Management Director: Monika Łapczyńska-Zygan
Senior Brand Manager: Maciej Plenzner
Senior Copywriter: Mariusz Pitura

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Coreborn: Nations
of the Ultracore

Client: BLANKHANS

Story Trailer + Comic Book

BANG! It’s alive! Another fantastic production The Beast had the privilege to co-create!

From the dangerously creative collaboration of the Blankhans and Beast Teams – the Coreborn Comic Trailer was born!

Uncover the inspiring story of Tormentosia and its crazy prophet Nagga!

Dive deeper into the vivid world of the Ultracore Nations. It is really something to wait for! Go Coreborn!

CREDITS

Blankhans Team:

Publishing Director/ Co-founder: Markus Schneider
World Creator: Hauke Gerdes
Story: Kay Anderson, Hauke Gerdes
Assistant Editors: Krzysztof Sazon, Chris Slight
Original Score: Colin Walder
Voice Over: Erika Bielska

SFX + Mix: LUNAPARK motion arts collective

Unreal Engine: Mateusz Głuszek, Rafał Paruszewski, Maciej Koleśnik, Damian Terski, Jakub Kata, Michał Odziemczyk, Stanisław Borowski, Przemysław Drosik
Offline: Jan Paweł Sierzputowski, Miłosz Matuszewski

The BEAST Team:

Producers: Paweł Wilkos, Ewa Pazera, Anna Walasek
Director: Rafał Nagiecki
Story Editor: Rafał Nagiecki
Animation: Paweł Samul
Illustration Artists: Maksim Vorontsov, Yauheni Vashkevich, Michał Janusik, Kaja Bajowska, Olga Brovkina
Design: Dawid Deptuła, Kamil Bugno

LOCOXR / LocoMotive

Producer: Anna Dragun
Sound Design, Final Mix: Łukasz Sobolewski

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Paradise Lost

Client: All In Games / Polyamorous

Cinematic Trailer

From the Creative perspective, adding parts to such a huge, well written story arc is always a challenge.

The need to stay consistent, not to reveal too much,
but also to raise interest is always a difficult balance.

Thankfully, the game’s vibrant world made it easier for us, due to its unique character and impressive historic background. We are very proud of the outcome and hope it is a good invitation to the mysterious world of Paradise Lost.

All of us at The Beast invite you to play.’- says Rafał Nagiecki, The BEAST Creative Director.

CREDITS

Vocal: Magdalena Wasylik
Compositing and Online Artist: Łukasz Omasta
Post Producer: Anna Mikołajczyk, Magdalena Grzesz
FX Artist: Krzysztof Zawadzki, Filip Cieślak
Modeler: Łukasz Derda
Render Artist: Stanislav Gavrilov, Łukasz Kondek
CG Lead, Look Dev, Environment & Render Artists: Piotr Rudkowski

Agency Producer: Ewa Pazera
Concept Artist: Michał Janusik
Lightning & Render: Marek Okoń
Music: Jan Sanejko
Sound Design: Paweł Drzyzga
Executive Post Producer: Magdalena Miszczak
Postproduction Assistant: Michalina Tomczak
Hair Grooming Artist: Jarosław Handrysik
Animation Artist: Jarosław Kwaśniak
Look Dev, Environment & Render Artists: Michał Zawół, Mateusz Bisiak