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Brothers: A Tale of Two Sons
Remake

Client: 505 Games / Avantgarden

Brothers: A Tale of Two Sons Remake
Gameplay Announcement Trailer

The emotional adventure game Brothers: A Tale of Two Sons, from 505 Games and Avantgarden is getting a revamped look and feel!

Anyone who has played through the original, has a great sentiment to the experience and we hope an entirely new generation of players will enjoy it as well. The Beast had a privilege to work on The Game Awards 2023 reveal trailer.

Powered by: Unreal 5.1

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Dying Light 2
Stories From the Dying City

Client: Techland

Dying Light 2
Stories From the Dying City – Jonah
Design, Animation

Studies show that Dying Light 2 and Techland have a 99% chance of improving your mood.

We love making things that make people feel better, but what we love even more is creating things that make the hair at the back of your neck stand up and run chills through your body.

This is why we were extremely eager to jump on this project, born out of Techland’s immense Dying Light world, written by Mariusz Pitura, narrated by Corpse Husband, directed and animated by Paweł Świerczyński.

We want to express our sincere thanks to the entire creative team, the hardworking cast and crew, and most of all – Techland and team.

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The Witcher: Monster Slayer

Client: Spokko

Your Hunt Begins
(Live Action Trailer)

Roach? Where are You?
Stop playing around and let’s do some hunting!

We are very proud that Spokko chose us to work on The Witcher: Monster Slayer mobile game trailer. Our cinematic director Paweł Swierczynski has a long history with the Witcher Saga so who else could transfer the brand’s spirit into the new Game more accurately? What started off as a traditional film production shoot in pre-production, quickly transformed into a 100% virtual production film shoot including VFX monsters.

It was a strenuous experience since it was a big and complicated undertaking, but you can see the effects and judge for Yourself. We loved the project very much and hope for more exciting collaborations like this.

Go Witcher: Monster Slayer! Let the hunt begin!

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The Pearl Collection

Client: RIOT Games

Design, Animation, AR

Launching a new map with a Portuguese theme requires a campaign with soul. This is why, inspired by Portuguese ceramics and design, we helped to bring The Pearl Collection campaign to life.

The new map Pearl takes place in Portugal, Inspired by its famous Azulejos (painted tin-glazed ceramic tilework) we decided to create the perfect convention starter. A set of coasters, but with a digital spin to it.

Each coaster/tile was designed to represent a VALORANT agent or a character. The tiles come to life as soon as you point your camera to them using a special Instagram AR filter to reveal the matching agent and a unique animation to each design. Even the box itself had a hidden special animation to it.

The tiles were packaged in a unique box and sent out to Influncers from MENA, SEA, Europe and NA for a special unboxing moment during the new map launch.
The unboxing took place live on stream with thousands of concurrent viewers tuning in to watch their favorite VALORANT streamers reveal the package and try out the AR experience.
Additionally, all VALORANT players were able to download the artwork, create their own tiles and try the AR experience.

In a few days the AR filters made over 350k impressions and over 4000 players tried them out!

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Valorant League Finals

RIOT MENA

Valorant Regional League
Design, Animation, 3D

The challenge consisted of creating a hype piece to tease the grand finals of the Valorant Regional League: MENA – held in Riyadh, Saudi Arabia – in only 3 weeks.

We used VRL MENA branding and integrated it with the imagery of the city of Riyadh, mixing in Valorant elements and the branding of the final e-sport teams.

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Star Guardian

CLIENT: RIOT Games

Design, Animation

The Star Guardians are here! A fantastic new world born from the League of Legends brand.

We had a great privilege to bring it to life during
the Star Guardian filters launch on Instagram.

We made two exciting animations with influencers’ real reactions, a promotion of the Star Guardians characters and for the League of Legends: Wildfift launch.

This magic is real!

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Cypher Chess Set

Client: RIOT Games

Box Design, Chess Design
& Production

The new cinematic arriving with episode 4 of Valorant showed Cypher playing his favorite game – chess. He played on a specially designed chess set.

To create buzz around the campaign we decided to recreate these chess manually and let a top influencer play them live on her stream channel during the event.

We used resin pieces and a specially lit, laser cut chessboard to achieve the best precision. A special neon mechanism lit the whole chessboard in a magical, modern way. We shot a making of video revealing the craftsmanship of the creation process from the concept to the final product. We also produced a presentation video showing each element of the distinctive design highlighting the unique game character.

We shot everything using an Optex Excellence lens to get the cinematic feel.

We shot everything using an Optex Excellence lens to get the cinematic feel.
The chessboard was packaged in a specially designed box and sent out to a Valorant super – player Pokimane for an unboxing event.

The reveal took place live on stream with over 50 thousand viewers tuning in. Checkmate!

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Dying Light 2

Client: Techland

Dying 2 Know

We would like to present to you a project that we are hyped about, very much – the first episode of Dying 2 Know.

From Techland, a worldwide AAA game developer and publisher, officially launching their long awaited campaign for Dying Light 2. At the Beast, we created branding designs and animations (2D & 3D) based on materials provided from Techland, which included 2D main titles or the 3D Collector’s Edition presentation made in Unreal Engine.

Special thanks to everyone at Techland for this amazing cooperation and creative imput, it’s always a pleasure to work with you. We would also like to express gratitude to our hard working teams who worked on this project, as well as the fearless director Pawel Fabjanski.

The Beast bites again!

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Paradise Lost –
Family Totem

Client: All In Games / Polyamorous

Paradise Lost
Concept, 3D, Slogan,
Logo, Post Production


We came up with the idea of a Totem triptych to highlight the extraordinary backstory of the game.

Its impressive world, constructed with a vast historic background and varied characters, inspired us to enchant parts of their stories into the totems.

The Family Totem was the most emotional, not surprisingly.
It confronted the main hero with his past and loneliness. Setting
a slight tone of mystery around his parents and religion, and a dim light of hope.

We wanted to combine the energy of nature with the grand rituals nestled in our history created by man. Showing how the emotional world and memory itself can impact human lives.

We are also very proud
to present this unique
Key Art piece.

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Paradise Lost –
Bunker Totem

Client: All In Games / Polyamorous

Paradise Lost
Concept, 3D, Slogan,
Logo, Post Production


We came up with the idea of a Totem triptych to highlight the extraordinary backstory of the game.

Its impressive world, constructed with a vast historic background and varied characters, inspired us to enchant parts of their stories into the totems.

The Bunker was to be poetic yet scary. It was supposed
to combine the sheer feeling of loneliness with the history
of the bunker’s creation.

It was supposed to bring hope and mystery. The whole team loved the challenge very much, bringing the atmosphere of the post apocalyptic world to life was a wonderful adventure.

The game’s strikingly deep storyline brought in so many inspirations, that the whole task was just about cutting the content and making the communication more symbolic.

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