The Beast
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Ghostrunner 2

Client: 505 Games / One More Level

Ghostrunner 2
Cinematic Gameplay Trailer

We were tasked with creating a trailer introducing audiences to Jack’s new storyline including the reason for his return.

The challenge at hand, enemies in his way, and the road ahead.

Powered by: Unreal 5

CREDITS

Creative Director/ Art Director: Rafał Nagiecki
Virtual Art Director / DOP: Piotr Buczkowski
Previz: Monika Oller, Piotr Buczkowski
Lighting: Caisar Hadi, Bartosz Weber
VFX Artist: IINFIN
Environment Artist: Bartosz Weber, Monika Oller, Piotr Buczkowski
Modeling: Tomasz Zaborek
Rigging: Storyboat, Łukasz Horyza
Animations: Storyboat
Producer / PM: Ewa Pazera, Magdalena Dernowska, Anna Walasek
Colorist / Post: Natalia Ratajczak

Motion Graphics/ Editing: Miłosz Kończyński
Graphic Design, Branding: Dawid Deptuła, Bartosz Włodarczyk
Concept Art: Michał Janusik, Maxim Voronzov, Yauheni Vashkevich

LOCOXR / LocoMotive
Producer: Anna Dragun
Sound Design, Final Mix: Łukasz Sobolewski
Unreal Engine Mitra Sequence: Jakub Kata, Michał Odziemczyk

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Monopoly Madness

Client: UBISOFT

Monopoly Madness
Dino City DLC
Key Art + Trailer

Who in the world has never played one of the many versions of Monopoly, spent days fighting their siblings or friends fot the ultimate, paper real estate power?

Ubisoft has brought to us, video gamers, the beloved board game in an insanely inventive way, with a variety of platforms to choose from. Coming now, for wannabe paleontologist – the Dino City DLC.

It was both nostalgic and a previlege for us, being chosen to play a tiny part in a brand new piece of gaming history, transcending so many generations and places all around the world.

Both the Key Art and the Trailer were created entirely in Unreal Engine from Epic Games.

CREDITS

Creative Director: Rafał Nagiecki
Design Director / Post Production: Kamil Bugno
Lead Graphic Designer: Dawid Deptuła
Executive Producer: Piotr Kocel
Lead Producer: Ewa Pazera
Project Coordinator: Anna Walasek
Account Manager: Nadia Nagiecka

KEY ART

3D Supervisor, Layout: Radosław Kurczewski
3D Sculptor, Textures: Tomasz Zaborek
3D Generalist: Mateusz Kozłowski
3D Rigger: Łukasz Horyza
3D Textures: Viyaleta Radkevich, Maksim Vorontzov
Illustration: Maksim Vorontzov, Viyaleta Radkevich
Concept Art: Michał Janusik, Maksim Vorontzov, Viyaleta Radkevich

TRAILER

2D Animation, Editing, Sound: Paweł Samul
Gameplay & Capture: Michał Zboiński, Piotr Sobociński
Gameplay & Capture Support: Witold Muchowski

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League of Legends

Client: RIOT GAMES MENA

League of Legends
IAC Cup 2022

All that glitters is gold! Congratulations to our client – Riot Games and their fantastic League of Legends Intel Arabian Cup ’22 e-Sport finals in Arabia!

We had a great privilege to help create this spectacular asset from scratch! It was an immense challenge, but the effect is pure gold!

As is the beautiful trophy! Let the best team win!

Thank you to our amazing creatives and partners! Go Rioters! Go League of Legends!

CREDITS

Creative Director: Rafał Nagiecki
Design Director: Kamil Bugno
Lead Graphic Designer: Dawid Deptuła
2D Animation, Editing: Miłosz Konczyński
3D Sculptor: Tomasz Zaborek

Lead Producer: Ewa Pazera
Project Coordinator: Anna Walasek

3D Animation: LUNAPARK Motion Arts Collective
Post-production Manager: Magdalena Miszczak
Creative Director: Bartek Macias
Post Producer: Natalia Małkiewicz
CG Supervisor: Tadeusz Kessel
3D Artists: Tadeusz Kessel, Maciej Jutrzenka
Compositing: Marcin Struniawski

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Dustborn

Client: Quantic Dream

Dustborn
Key Art


The key art was supposed to convey the player’s benefits in an understandable way: you are on a road-trip across a divided States of America with your found family (a crew of outcasts with unique abilities).

We proposed the concept layout and also had to match the game’s unique comic book graphic style.

CREDITS

Rafał Nagiecki – Creative Director

Ewa Pazera – Head of Production
Anna Walasek – Junior Producer

Yauheni Vashkevich – Concept Artist
Barbara Szymczak – Concept Artist
Kaja Bajowska – Illustrator
Viyaleta Radkevich – Illustrator

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Brothers: A Tale of Two Sons
Remake

Client: 505 Games / Avantgarden

Brothers: A Tale of Two Sons Remake
Gameplay Announcement Trailer

The emotional adventure game Brothers: A Tale of Two Sons, from 505 Games and Avantgarden is getting a revamped look and feel!

Anyone who has played through the original, has a great sentiment to the experience and we hope an entirely new generation of players will enjoy it as well. The Beast had a privilege to work on The Game Awards 2023 reveal trailer.

Powered by: Unreal 5.1

CREDITS

Creative Director – Rafał Nagiecki
Graphic Designer – Dominik Chyła

Head of Production – Ewa Pazera
PM – Magdalena Dernowska
Jr. Producer – Anna Walasek

End slate 3D sequence Layout, Director, Editing – Alireza Fattahi
End slate 3D sequence Animation: Navid Tanzifian
Editing, Sound, Motion Design – Bartosz Szadurski

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Beast – The Game

Client: False Prophet Studio

Mad King Cover

The Brief was to create a memorable cover that would be an introduction to the graphic language of The Beast game.

It is a heavy, medieval tactical game set in the late Middle Ages. It is a dark game with an immense storyline and a Unique gaming mechanism of the Beast.

In contrast, it is set in the poetic land of Carpathia and Romania – it was a place of vivid craftsmanship and amazing culture at the time.

This is why we decided to combine the feel of madness/occultism with the vivid structure of the crown that is characteristic to the location and time.

CREDITS

Executive Producer: Piotr Kocel
Creative & Art Director: Rafał Nagiecki

Supporting 3D Artist: Tomasz Zaborek
Digital Artist: Kamil Bugno
Producer: Ewa Pazera

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Dying Light 2
Stories From the Dying City

Client: Techland

Dying Light 2
Stories From the Dying City – Jonah
Design, Animation

Studies show that Dying Light 2 and Techland have a 99% chance of improving your mood.

We love making things that make people feel better, but what we love even more is creating things that make the hair at the back of your neck stand up and run chills through your body.

This is why we were extremely eager to jump on this project, born out of Techland’s immense Dying Light world, written by Mariusz Pitura, narrated by Corpse Husband, directed and animated by Paweł Świerczyński.

We want to express our sincere thanks to the entire creative team, the hardworking cast and crew, and most of all – Techland and team.

CREDITS

Creative Producer: Paweł Jermak
Supervising Producer: Ewa Pazera
Executive Producer: Piotr Kocel
Creative Director / Art Director: Rafał Nagiecki

CG Supervisor: Paweł Świerczyński
Layout Lead: Paweł Świerczyński
Lead Artist: Maciej Biniek
Senior Character Animator: Oleh Ridzel
Layout Artist, Character Animator: Katarzyna Olszewska
Character Animation: Paweł Świerczyński
Junior Layout Artist: Yauheni Vashkevich
Lighting / Rigging: Paweł Świerczyński
Lead Compositing Artist: Przemysław Traśnik Czapla
Compositing Artist: Łukasz Stolarski
Compositing Artist: Paweł Białowąs

Illustrator: Anna Kowalczyk

3D Artist: Piotr Luziński
3D Artist: Jacek Domaradzki
Lighting: Maciej Biniek
Character Artist: Sebastian Ordon
Editing: Paweł Świerczyński, Paweł Jermak
Online: Paweł Jermak

Color Grading – VEIN Post Production
Colorist: Dominik Deras
Producer: Krzysztof Dudek

Main Title & End Credit Design: Dawid Deptuła
Main Title & End Credit Animation: Paweł Samul

Sound Post Production GŁOŚNO:
Sound Designer: Dariusz Podhajski
Sound Production Coordinator: Julia Niebielska
Casting Director: Grzegorz Drojewski

TECHLAND | DYING LIGHT – 2 STAY HUMAN TEAM:

Creative Director: Łukasz Janas
Senior Writer: Mariusz Pitura
Project Manager: Monika Bednorz
Translations: Marta Szczechowska
3D Dying Light 2 Characters: Character Team

CAST

Storyteller: Corpse Husband
Redbeard: Barry Mulkerns
Guard: Philip Lenkowsky
Woman: Konstancja Dangel
Host: Adam Hadi

Background:
Milena Suszyńska
Maciej Kowalik
Piotr Bajtlik


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The Witcher: Monster Slayer

Client: Spokko

Your Hunt Begins
(Live Action Trailer)

Roach? Where are You?
Stop playing around and let’s do some hunting!

We are very proud that Spokko chose us to work on The Witcher: Monster Slayer mobile game trailer. Our cinematic director Paweł Swierczynski has a long history with the Witcher Saga so who else could transfer the brand’s spirit into the new Game more accurately? What started off as a traditional film production shoot in pre-production, quickly transformed into a 100% virtual production film shoot including VFX monsters.

It was a strenuous experience since it was a big and complicated undertaking, but you can see the effects and judge for Yourself. We loved the project very much and hope for more exciting collaborations like this.

Go Witcher: Monster Slayer! Let the hunt begin!

CREDITS

Executive Producer: Piotr Kocel
Creative Director: Rafał Nagiecki
Producer: Ewa Pazera
Producer: Zuzanna Zdunek

Director: Paweł Świerczyński
Concept & Screenplay: Paweł Świerczyński
1st AD: Katarzyna Winecka

DP: Michał Pukowiec
1st AC: Sebastian Chyla
2nd AC: Sebastian Karczmarczyk
AC / DIT: Krzysztof Mocny
Ronin: Paweł Zapisek
Technocrane: Norbert Bernstock
Technocrane Assistant: Karol Ambroszczyk
Gaffer: Mariusz Ziandarski
Set Lighting Technician: Wojciech Ratajczak
Set Lighting Technician: Krzysztof Rychlik
Set Lighting Technician: Marcin Jaśczak
Runner: Piotr Kosmalski

Production Design: Izabela Cieszko
Prop Master: Krzysztof Waligórski
Prop Assistant: Michał Trzeciak
Costumes: Karolina Droszcz
Makeup & Hair: Joanna Siwy

Set Manager: Paweł Zawierucha
Stagehand: Piotr Zalewski MASTER FILM
Stagehand: Paweł Sturlis MASTER FILM
Stagehand: Grzegorz Rusicki MASTER FILM
Location Manager: Paweł Dąbrowski
Fire Safety: Leszek Kucharski
Set Medic: Antoni Sławiński Med-Extreme

On-Set Editor: Jakub Jan Wiatrzyk
Producer’s Assistant: Weronika Podgórska
BTS: Maciej Stempij, Denny Schenk, Jakub Karaś

Cast:
Weronika Lejza
Mateusz Kokodoko

Extras:
Nicolas Ferreira
Ksenia Jankowska
Joanna Jesipowicz
Jakub Karaś
Jakub Kondrat
Ksenia Lis
Denny Schenk
Kacper Zalewski

Virtual Production: Enginious
Virtual Production Producer: Ewa Pazera
Virtual Production Technician: Witold Muchowski
Virtual Production Technician: Michał Zboiński
LED Supplier: Visualsupport Michał Płócienniak

3D Unreal Engine Set Design:
Piotr Buczkowski
Aleksander Majewski
Mateusz Kozłowski
Piotr Luziński

Postproduction Producer: Pawel Jermak
Offline Editor: Jan Jakub Wiatrzyk
VFX Supervisor: Paweł Świerczyński
3D Generalist: Jacek Domaradzki
3D Unreal Engine Artist: Piotr Luziński
Lead Compositing Artist: Lukasz Stolarski
VFX Artist: Przemysław Czapla
Color Grading: Michał Kowalski
Online: Pawel Jermak

Music: Piotr Adamczyk
Sound Design & Mix: Rajmund Krakowski
VO: Borys Pugacz-Muraszkiewicz
VO Copy: Łukasz Ludkowski

Spokko:
Game Director & Board Member: Maciej Weiss
Video Editor Consultant: Aleksander Skweres
Marketing Producer: Jakub Bońkowski
Executive Producer: Mateusz Janczewski

Soundstage: Opus Film, Łódź
Camera & lighting equipment: ATM SYSTEM

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The Pearl Collection

Client: RIOT Games

Design, Animation, AR

Launching a new map with a Portuguese theme requires a campaign with soul. This is why, inspired by Portuguese ceramics and design, we helped to bring The Pearl Collection campaign to life.

The new map Pearl takes place in Portugal, Inspired by its famous Azulejos (painted tin-glazed ceramic tilework) we decided to create the perfect convention starter. A set of coasters, but with a digital spin to it.

Each coaster/tile was designed to represent a VALORANT agent or a character. The tiles come to life as soon as you point your camera to them using a special Instagram AR filter to reveal the matching agent and a unique animation to each design. Even the box itself had a hidden special animation to it.

The tiles were packaged in a unique box and sent out to Influncers from MENA, SEA, Europe and NA for a special unboxing moment during the new map launch.
The unboxing took place live on stream with thousands of concurrent viewers tuning in to watch their favorite VALORANT streamers reveal the package and try out the AR experience.
Additionally, all VALORANT players were able to download the artwork, create their own tiles and try the AR experience.

In a few days the AR filters made over 350k impressions and over 4000 players tried them out!

CREDITS

Executive Producer: Piotr Kocel
Producers: Wojciech Markowski, Ewa Pazera
Creative Director / Art Director: Rafał Nagiecki
Design Director: Kamil Bugno
Design Lead: Dawid Deptuła
3D Generalists: Jacek Domaradzki, Piotr Luziński
Account Manager: Ksenia Kocel
Project Coordinator: Nadia Demenczuk
Production Assistants: Anna Walasek, Michał Zboiński

2D Animators: Paweł Samul, Radek Skonieczny
3D Animators: Yauheni Vashkevich, Łukasz Horyza
Concept Artist: Michał Janusik
Compositing Artist: Paweł Samul,
Grimworks, Tiles Production: Małgorzata Suchoń, Marcin Jabłoński
Loco XR , Augmented Reality Production: Przemek Drosik, Anna Dragun, Jenki
Cinescope, Video Production: Damian Kramski, Marcin Pałaszyński,
Michał Mazurkiewicz, Sylwester Ida

Brand Manager, Riot Games: Anas al Hakim
Head of Marketing, Riot Games: Karim Hachani

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Valorant League Finals

RIOT MENA

Valorant Regional League
Design, Animation, 3D

The challenge consisted of creating a hype piece to tease the grand finals of the Valorant Regional League: MENA – held in Riyadh, Saudi Arabia – in only 3 weeks.

We used VRL MENA branding and integrated it with the imagery of the city of Riyadh, mixing in Valorant elements and the branding of the final e-sport teams.

CREDITS

Creative Director: Rafał Nagiecki
Art Director: Maciej Szyszko
Lead Graphic Designer: Dawid Deptuła
Visual Supervisor: Kamil Bugno
Executive Producer: Piotr Kocel
Lead Producer: Ewa Pazera

Project Coordinators: Anna Walasek, Nadia Nagiecka
Editing, 2D Animation: Paweł Samul
2D Animation: Miłosz Konczyński
3D Animation & Rendering: Lunapark Motion Arts Collective