The Beast
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Ghostrunner 2

Client: 505 Games / One More Level

Ghostrunner 2
Launch Trailer


Ghostrunner II is live and the Dharma Tower is filled with sounds of wall jumps and katana SWOOSHES once again! We had a privilege to bring to life another story from the Ghostrunner Franchise.

We were responsible for all the aspects from the early concepts to the final production. The production had a fantastic response during the reveal and the game made a huge impression on the players reaching 80 on Metacritic. Go Jack!

Powered by: Unreal 5.3

Script / Trailer Production / 4K 60FPS / Unreal Engine using game assets / Logo Design / Graphic language design

CREDITS

Creative Director/ Art Director: Rafał Nagiecki
Cinematic Director / Previz: Alireza Fattahi
Lighting: Caisar Hadi, Bartosz Weber
VFX Artist: Szymon Śniegocki
Environment Artist: Bartosz Weber, Caisar Hadi
Modeling, Texturing: Tomasz Zaborek
Rigging: Mosayeb Abbasi
Animations: Navid Tanzifian, Mojtaba Mirhaj
Head of Production: Ewa Pazera
PM: Magdalena Dernowska, Anna Walasek

Colorist / Post: Natalia Ratajczak, Miłosz Kończyński
Motion Graphics / Editing / Post: Miłosz Kończyński
Sound Design, Final Mix: Agata Majewska-Lenarczyk

Graphic Design, Branding: Dawid Deptuła, Bartosz Włodarczyk
Concept Art: Michał Janusik, Maxim Voronzov, Yauheni Vashkevich

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Blades of Fire

Client: 505 Games / MercurySteam

Blades of Fire
Announce Trailer

Crafting a thrilling trailer like this demands not only exceptional teamwork but also the finest-grade materials.

Thanks to our incredible collaboration with MercurySteam and 505 Games, we are proud to present Blades of Fire – a scorching action-adventure experience like no other.

Step into the boots of Aran de Lira and embark on an epic journey through hostile, mystery-laden lands. Master advanced forging mechanics, battle formidable foes, and immerse yourself in a gripping storyline that will shape your legend. With breathtaking scale and intense, forge-fueled combat, Blades of Fire is set to ignite your passion for adventure.

Are you ready to temper your fate in the flames of destiny? Forge Your Legend.


We were responsible for script development, gameplay recordings, sound, editing.

Powered by: Unreal 5

4K 60FPS / Script / Editing / Sound / End Slate / Gameplay / Social Cuts + Formats

CREDITS

Creative Director/ Art Director: Rafał Nagiecki
Storyboard Artist: Barbara Szymczak

Head of Production: Ewa Pazera
Jr. Producer: Anna Walasek

Graphic Designer: Dominik Chyła
Motion Graphics / Editing / Sound Design: Miłosz Kończyński

3D Logo Sequence: 333 Studios
Gameplay Capture: Permadeath Studios

Original Score provided by MercurySteam

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Slava

Client: Chronospace / ODD INN

Slava
WIP Trailer


Embark on a journey through a realm where magic breathes and darkness whispers, in the trailer for the project codenamed “Slava”, a captivating CRPG steeped in Slavic mythology based on the comic-book novel of Marek Oleksicki.


Navigate the blurred lines of morality, explore a land of conflict and mystery, and shape the destiny of a hero born from two worlds. Will you find your place among the shadows or the light?

Powered by: Unreal 5

Trailer Production / Unreal Engine using scanned + created assets / End Slate

CREDITS

Creative Director/ Art Director: Rafał Nagiecki

Virtual Art Director / DOP: Piotr Buczkowski
Unreal Artists: Monika Oller, Bartosz Weber
VFX Artists: Szymon Śniegocki, Wojciech Drzewiecki
Lighting Artist: Bartosz Weber
3D Animation: Milena Skornik-Nogalska
3D Modeler: Aleksandra Zawada

Photogrammetry: Scans Factory

Head of Production: Ewa Pazera
Project Manager: Magdalena Dernowska
Jr. Producer: Anna Walasek

Sound Design / Final Mix: Agata Lenarczyk-Majewicz
Editing: Agnieszka Sękowska

Original Score provided by Client

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Ghostrunner 2

Client: 505 Games / One More Level

Ghostrunner 2
Cinematic Gameplay Trailer

We were tasked with creating a trailer introducing audiences to Jack’s new storyline including the reason for his return.

The challenge at hand, enemies in his way, and the road ahead.

Powered by: Unreal 5

CREDITS

Creative Director/ Art Director: Rafał Nagiecki
Virtual Art Director / DOP: Piotr Buczkowski
Previz: Monika Oller, Piotr Buczkowski
Lighting: Caisar Hadi, Bartosz Weber
VFX Artist: IINFIN
Environment Artist: Bartosz Weber, Monika Oller, Piotr Buczkowski
Modeling: Tomasz Zaborek
Rigging: Storyboat, Łukasz Horyza
Animations: Storyboat
Producer / PM: Ewa Pazera, Magdalena Dernowska, Anna Walasek
Colorist / Post: Natalia Ratajczak

Motion Graphics/ Editing: Miłosz Kończyński
Graphic Design, Branding: Dawid Deptuła, Bartosz Włodarczyk
Concept Art: Michał Janusik, Maxim Voronzov, Yauheni Vashkevich

LOCOXR / LocoMotive
Producer: Anna Dragun
Sound Design, Final Mix: Łukasz Sobolewski
Unreal Engine Mitra Sequence: Jakub Kata, Michał Odziemczyk

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Monopoly Madness

Client: UBISOFT

Monopoly Madness
Dino City DLC
Key Art + Trailer

Who in the world has never played one of the many versions of Monopoly, spent days fighting their siblings or friends fot the ultimate, paper real estate power?

Ubisoft has brought to us, video gamers, the beloved board game in an insanely inventive way, with a variety of platforms to choose from. Coming now, for wannabe paleontologist – the Dino City DLC.

It was both nostalgic and a previlege for us, being chosen to play a tiny part in a brand new piece of gaming history, transcending so many generations and places all around the world.

Both the Key Art and the Trailer were created entirely in Unreal Engine from Epic Games.

CREDITS

Creative Director: Rafał Nagiecki
Design Director / Post Production: Kamil Bugno
Lead Graphic Designer: Dawid Deptuła
Executive Producer: Piotr Kocel
Lead Producer: Ewa Pazera
Project Coordinator: Anna Walasek
Account Manager: Nadia Nagiecka

KEY ART

3D Supervisor, Layout: Radosław Kurczewski
3D Sculptor, Textures: Tomasz Zaborek
3D Generalist: Mateusz Kozłowski
3D Rigger: Łukasz Horyza
3D Textures: Viyaleta Radkevich, Maksim Vorontzov
Illustration: Maksim Vorontzov, Viyaleta Radkevich
Concept Art: Michał Janusik, Maksim Vorontzov, Viyaleta Radkevich

TRAILER

2D Animation, Editing, Sound: Paweł Samul
Gameplay & Capture: Michał Zboiński, Piotr Sobociński
Gameplay & Capture Support: Witold Muchowski

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League of Legends

Client: RIOT GAMES MENA

League of Legends
IAC Cup 2022

All that glitters is gold! Congratulations to our client – Riot Games and their fantastic League of Legends Intel Arabian Cup ’22 e-Sport finals in Arabia!

We had a great privilege to help create this spectacular asset from scratch! It was an immense challenge, but the effect is pure gold!

As is the beautiful trophy! Let the best team win!

Thank you to our amazing creatives and partners! Go Rioters! Go League of Legends!

CREDITS

Creative Director: Rafał Nagiecki
Design Director: Kamil Bugno
Lead Graphic Designer: Dawid Deptuła
2D Animation, Editing: Miłosz Konczyński
3D Sculptor: Tomasz Zaborek

Lead Producer: Ewa Pazera
Project Coordinator: Anna Walasek

3D Animation: LUNAPARK Motion Arts Collective
Post-production Manager: Magdalena Miszczak
Creative Director: Bartek Macias
Post Producer: Natalia Małkiewicz
CG Supervisor: Tadeusz Kessel
3D Artists: Tadeusz Kessel, Maciej Jutrzenka
Compositing: Marcin Struniawski

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Dustborn

Client: Quantic Dream

Dustborn
Key Art


The key art was supposed to convey the player’s benefits in an understandable way: you are on a road-trip across a divided States of America with your found family (a crew of outcasts with unique abilities).

We proposed the concept layout and also had to match the game’s unique comic book graphic style.

CREDITS

Rafał Nagiecki – Creative Director

Ewa Pazera – Head of Production
Anna Walasek – Junior Producer

Yauheni Vashkevich – Concept Artist
Barbara Szymczak – Concept Artist
Kaja Bajowska – Illustrator
Viyaleta Radkevich – Illustrator

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Brothers: A Tale of Two Sons
Remake

Client: 505 Games / Avantgarden

Brothers: A Tale of Two Sons Remake
Gameplay Announcement Trailer

The emotional adventure game Brothers: A Tale of Two Sons, from 505 Games and Avantgarden is getting a revamped look and feel!

Anyone who has played through the original, has a great sentiment to the experience and we hope an entirely new generation of players will enjoy it as well. The Beast had a privilege to work on The Game Awards 2023 reveal trailer.

Powered by: Unreal 5.1

CREDITS

Creative Director – Rafał Nagiecki
Graphic Designer – Dominik Chyła

Head of Production – Ewa Pazera
PM – Magdalena Dernowska
Jr. Producer – Anna Walasek

End slate 3D sequence Layout, Director, Editing – Alireza Fattahi
End slate 3D sequence Animation: Navid Tanzifian
Editing, Sound, Motion Design – Bartosz Szadurski

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Beast – The Game

Client: False Prophet Studio

Mad King Cover

The Brief was to create a memorable cover that would be an introduction to the graphic language of The Beast game.

It is a heavy, medieval tactical game set in the late Middle Ages. It is a dark game with an immense storyline and a Unique gaming mechanism of the Beast.

In contrast, it is set in the poetic land of Carpathia and Romania – it was a place of vivid craftsmanship and amazing culture at the time.

This is why we decided to combine the feel of madness/occultism with the vivid structure of the crown that is characteristic to the location and time.

CREDITS

Executive Producer: Piotr Kocel
Creative & Art Director: Rafał Nagiecki

Supporting 3D Artist: Tomasz Zaborek
Digital Artist: Kamil Bugno
Producer: Ewa Pazera

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Dying Light 2
Stories From the Dying City

Client: Techland

Dying Light 2
Stories From the Dying City – Jonah
Design, Animation

Studies show that Dying Light 2 and Techland have a 99% chance of improving your mood.

We love making things that make people feel better, but what we love even more is creating things that make the hair at the back of your neck stand up and run chills through your body.

This is why we were extremely eager to jump on this project, born out of Techland’s immense Dying Light world, written by Mariusz Pitura, narrated by Corpse Husband, directed and animated by Paweł Świerczyński.

We want to express our sincere thanks to the entire creative team, the hardworking cast and crew, and most of all – Techland and team.

CREDITS

Creative Producer: Paweł Jermak
Supervising Producer: Ewa Pazera
Executive Producer: Piotr Kocel
Creative Director / Art Director: Rafał Nagiecki

CG Supervisor: Paweł Świerczyński
Layout Lead: Paweł Świerczyński
Lead Artist: Maciej Biniek
Senior Character Animator: Oleh Ridzel
Layout Artist, Character Animator: Katarzyna Olszewska
Character Animation: Paweł Świerczyński
Junior Layout Artist: Yauheni Vashkevich
Lighting / Rigging: Paweł Świerczyński
Lead Compositing Artist: Przemysław Traśnik Czapla
Compositing Artist: Łukasz Stolarski
Compositing Artist: Paweł Białowąs

Illustrator: Anna Kowalczyk

3D Artist: Piotr Luziński
3D Artist: Jacek Domaradzki
Lighting: Maciej Biniek
Character Artist: Sebastian Ordon
Editing: Paweł Świerczyński, Paweł Jermak
Online: Paweł Jermak

Color Grading – VEIN Post Production
Colorist: Dominik Deras
Producer: Krzysztof Dudek

Main Title & End Credit Design: Dawid Deptuła
Main Title & End Credit Animation: Paweł Samul

Sound Post Production GŁOŚNO:
Sound Designer: Dariusz Podhajski
Sound Production Coordinator: Julia Niebielska
Casting Director: Grzegorz Drojewski

TECHLAND | DYING LIGHT – 2 STAY HUMAN TEAM:

Creative Director: Łukasz Janas
Senior Writer: Mariusz Pitura
Project Manager: Monika Bednorz
Translations: Marta Szczechowska
3D Dying Light 2 Characters: Character Team

CAST

Storyteller: Corpse Husband
Redbeard: Barry Mulkerns
Guard: Philip Lenkowsky
Woman: Konstancja Dangel
Host: Adam Hadi

Background:
Milena Suszyńska
Maciej Kowalik
Piotr Bajtlik