The Beast
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Star Guardian

CLIENT: RIOT Games

Design, Animation

The Star Guardians are here! A fantastic new world born from the League of Legends brand.

We had a great privilege to bring it to life during
the Star Guardian filters launch on Instagram.

We made two exciting animations with influencers’ real reactions, a promotion of the Star Guardians characters and for the League of Legends: Wildfift launch.

This magic is real!

CREDITS

Executive Producer: Piotr Kocel
Lead Producer: Ewa Pazera
Project Coordinator: Anna Walasek
Creative Director: Rafał Nagiecki
Art Director: Rafał Nagiecki
Design Director: Kamil Bugno

Animation Supervisor: Paweł Samul
Animation/Compositing:
Przemysław Drosik, Andrzej Jękot, Łukasz Rusinek, Maciej Koleśnik, Rafał Paruszewski, Joanna Rutkowska

Post Production Manager: Anna Dragun

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Cypher Chess Set

Client: RIOT Games

Box Design, Chess Design
& Production

The new cinematic arriving with episode 4 of Valorant showed Cypher playing his favorite game – chess. He played on a specially designed chess set.

To create buzz around the campaign we decided to recreate these chess manually and let a top influencer play them live on her stream channel during the event.

We used resin pieces and a specially lit, laser cut chessboard to achieve the best precision. A special neon mechanism lit the whole chessboard in a magical, modern way. We shot a making of video revealing the craftsmanship of the creation process from the concept to the final product. We also produced a presentation video showing each element of the distinctive design highlighting the unique game character.

We shot everything using an Optex Excellence lens to get the cinematic feel.

We shot everything using an Optex Excellence lens to get the cinematic feel.
The chessboard was packaged in a specially designed box and sent out to a Valorant super – player Pokimane for an unboxing event.

The reveal took place live on stream with over 50 thousand viewers tuning in. Checkmate!

CREDITS

Executive Producer: Piotr Kocel
Producers: Wojciech Markowski, Ewa Pazera
Creative Director / Art Director: Rafał Nagiecki
Design Director: Kamil Bugno
Design Lead: Dawid Deptuła
Account Manager: Ksenia Kocel
Project Coordinator: Nadia Demenczuk
Production Assistants: Anna Walasek, Michał Zboiński

Compositing Artist: Paweł Samul
3D Modeler: Yauheni Vashkevich
Production Designer: Jan Strumiłło
Prop Master: Piotr Grzegorek
Prop Sculptors: Dominik Dlouhy, Mateusz Grzesiak
Clean-up: Hubert Padowski
Cinescope: Damian Kramski, Marcin Pałaszyński, Michał Mazurkiewicz, Sylwester Ida
Production House: Video & Photo Production
Brand Manager / Riot Games: Anas al Hakim
Head of Marketing / Riot Games: Karim Hachani

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Ghostrunner

Client: All In Games / One More Level

Main Hero Redesign,
Cover Art, Branding

Ghostrunner was a brand that we fell in love with from the very first moment.

We thought about it holistically and were given a lot of creative freedom. This gave us an opportunity to suggest some critical features for the main character, create the graphic language
and make the whole product consistent and strong.

Bold color choices and detailed character
work catch your eye in a matter of a moment.

We love the outcome
and are very proud to be
able to present it to You.

CREDITS

Cover Art:
Creative Director: Rafał Nagiecki
Executive Producer: Piotr Kocel
Producer: Ewa Pazera
Concept Artist: Michał Janusik, Rafał Nagiecki
Digital Artist: Marek Okoń
Design Supervisor: Dawid Deptuła
3D Artist: Marek Okoń,Tomasz Mianowski

Main Hero Redesign:
Creative Director: Rafał Nagiecki
Concept Artist: Michał Janusik, Rafał Nagiecki

Rebranding:
Creative Director: Rafał Nagiecki
Designer: Dawid Deptuła

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Dying Light 2

Client: Techland

Dying 2 Know

We would like to present to you a project that we are hyped about, very much – the first episode of Dying 2 Know.

From Techland, a worldwide AAA game developer and publisher, officially launching their long awaited campaign for Dying Light 2. At the Beast, we created branding designs and animations (2D & 3D) based on materials provided from Techland, which included 2D main titles or the 3D Collector’s Edition presentation made in Unreal Engine.

Special thanks to everyone at Techland for this amazing cooperation and creative imput, it’s always a pleasure to work with you. We would also like to express gratitude to our hard working teams who worked on this project, as well as the fearless director Pawel Fabjanski.

The Beast bites again!

CREDITS

Executive Producer: Piotr Kocel
Creative Director: Rafał Nagiecki
Producer: Ewa Pazera
Graphic Design: Dawid Deptuła, Kamil Bugno
3D Unreal Engine Artist: Piotr Luziński
3D Texture Artist: Tomasz Zaborek
2D Animation: Paweł Samul, Miłosz Konczyński, Martyna Nagraba
Editing, Compositing: Lunapark Motion Arts Collective

Techland:
Creative Director: Luk Janasek
Product Management Director: Monika Łpczsk-Zygn
Senior Copywriter: Mariusz Pitura
Production: Graffiti Films
Producer: Kasia Macioł
Director: Paweł Fabjański
DP: Mateusz Dziekonski
Production Design: Karolina Rączka

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Paradise Lost –
Family Totem

Client: All In Games / Polyamorous

Paradise Lost
Concept, 3D, Slogan,
Logo, Post Production


We came up with the idea of a Totem triptych to highlight the extraordinary backstory of the game.

Its impressive world, constructed with a vast historic background and varied characters, inspired us to enchant parts of their stories into the totems.

The Family Totem was the most emotional, not surprisingly.
It confronted the main hero with his past and loneliness. Setting
a slight tone of mystery around his parents and religion, and a dim light of hope.

We wanted to combine the energy of nature with the grand rituals nestled in our history created by man. Showing how the emotional world and memory itself can impact human lives.

We are also very proud
to present this unique
Key Art piece.

CREDITS

Executive Producer: Piotr Kocel
Agency Producer: Ewa Pazera
Creative Director: Rafał Nagiecki
Art Director: Rafał Nagiecki

Concept Artist: Michał Janusik
Digital Artist: Kamil Bugno
3D Generalist: Tomasz Mianowski

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Paradise Lost –
Bunker Totem

Client: All In Games / Polyamorous

Paradise Lost
Concept, 3D, Slogan,
Logo, Post Production


We came up with the idea of a Totem triptych to highlight the extraordinary backstory of the game.

Its impressive world, constructed with a vast historic background and varied characters, inspired us to enchant parts of their stories into the totems.

The Bunker was to be poetic yet scary. It was supposed
to combine the sheer feeling of loneliness with the history
of the bunker’s creation.

It was supposed to bring hope and mystery. The whole team loved the challenge very much, bringing the atmosphere of the post apocalyptic world to life was a wonderful adventure.

The game’s strikingly deep storyline brought in so many inspirations, that the whole task was just about cutting the content and making the communication more symbolic.

CREDITS

Executive Producer: Piotr Kocel
Agency Producer: Ewa Pazera
Creative Director: Rafał Nagiecki
Art Director: Rafał Nagiecki

Concept Artist: Michał Janusik
Digital Artist: Kamil Bugno
3D Generalist: Tomasz Mianowski

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Paradise Lost –
War Totem

Client: All In Games / Polyamorous

Paradise Lost
Concept, 3D, Slogan,
Logo, Post Production


We came up with the idea of a Totem triptych to highlight the extraordinary backstory of the game.

Its impressive world, constructed with a vast historic background and varied characters, inspired us to enchant parts of their stories into the totems.

The War totem was supposed to confront the main hero with the visceral drama of war. Not only focusing on the damages, but also on the propaganda, the whole spectrum of life around it.

The task was very demanding and required a lot of balancing, but hopefully we managed to bring in the correct mood and an extra special thrill.

We are very proud
to present this unique
piece of art to You.

CREDITS

Executive Producer: Piotr Kocel
Agency Producer: Ewa Pazera
Creative Director: Rafał Nagiecki
Art Director: Rafał Nagiecki

Concept Artist: Michał Janusik
3D Generalist: Tomasz Mianowski

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Dying Light:
Hellraid – The Prisoner

Client: Techland

Cinematic Trailer

Techland approached us to create a dark fantasy-style animation illustrated by hand where the story flows through custom-made spilled ink effects and multiple layers.

The inspiration was Diablo III and certain
aspects of the Ghost of Tsushima game.

The result is a monochromatic tale about Anat’s
evil plans and the characters that try to stand in her fiery way.

A deep narration and custom composed music assist with portraying despair.

CREDITS

Agency: The Beast
Executive Producer: Piotr Kocel
Agency Producer: Ewa Pazera
Creative Director: Rafał Nagiecki
Director: Rafał Nagiecki

Illustrations: Katarzyna Bekus
Music: Jan Sanejko
Voice Over: George Ledoux

Postproduction Studio: LUNAPARK motion arts collective
CG Supervisor / Art Director: Łukasz Omasta
Online / Compositing: Michał Andruch, Łukasz Omasta
Sound Design: Paweł Drzyzga
Post Producer: Magdalena Miszczak

Client: Techland
Creative Director: Łukasz Janas
Senior Data Analyst: Paweł Płaza
Project Management Director: Monika Łapczyńska-Zygan
Senior Brand Manager: Maciej Plenzner
Senior Copywriter: Mariusz Pitura

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Alivia

Client: Alivia Cancer Foundation

Digital Key Visual

We were asked to prepare additional Key Visual 3D renders for a digital campaign for the Alivia Cancer Foundation.

Cancer, as a whole, is a very important topic for us and we jumped at the opportunity to help. We prepared 3 new character poses based on clients materials.

The art was meant to work in digital formats and bring a little variety to the table.

It was a pleasure to work with Alivia again and we sincerely wish them the best of luck! We are on Your side in this war!

CREDITS

Product: Key Art
Creative Director: Rafał Nagiecki
Executive Producer: Piotr Kocel
Art Lead: Kamil Bugno
Design Supervisor: Dawid Deptuła
Agency Producer: Zuzanna Zdunek
3D Artist: Jacek Domaradzki
Render Artist: Jacek Domaradzki

Original campaign:
Agency: SAATCHI&SAATCHI IS
Creative Director: Michal Desowski, Kamil Majewski
Creative Team: Marta Frączek, Aleksandra Zalewska
Design Director: Rafał Nagiecki
Planner: Aleksandra Syrek, Marek Rosłan
Account Management: Małgorzata Łastowiecka, Agnieszka Górna
Producer: Magdalena Barszcz, Marta Gierej
Director (spot): Karol Kołodzinski
DOP: Łukasz Żal
Production House: Dobro
Producer: Mateusz Kirstein, Karina Lempkowska
Post Production: Platige Image
Producer: Karolina Mann, Justyna Supernak
Lead CG: Mateusz Tokarz

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Paradise Lost

Client: All In Games / Polyamorous

Branding, Cover Art, Logo

The task was to reveal the incredible mood and history
of the Paradise Lost Game in a gripping communication,
starting with Keyart and finishing on the Trailer.

As a strategy arc, we created the slogan “Last Story on Earth”. It assisted in conveying the mood of the game and its premise in an elegant way.

The outcome was an amazing art about
the age-old story of loneliness at the dawn of time.

The story of the last boy in existence, seeking his roots and the last hope for humanity.

CREDITS

Executive Producer: Piotr Kocel
Agency Producer: Ewa Pazera
Creative & Art Director: Rafał Nagiecki
Design: Dawid Deptuła

Concept Artist: Michał Janusik
Illustrator: Marek Okoń
Lightning & Render: Marek Okoń